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I loved DE for the most part, but maybe I'm alone on this, but I felt it didn't quite stick the landing. In the early and mid parts of playing the game I was sure I would replay it in the future, at least once. I ended up not doing that because the ending deflated my enthusiasm.I got a "good" one after taking care of my character throughout. It kinda took away the mystique of the whole thing though, ending up pretty much "just-so". It was okay, not unbelievable. But I wanted something more than social realism. A lone, bitter old man who wanted to kill someone who got a woman he couldn't get, or something, partly due to being on the losing side of things as a communist. And some cryptid creature. What was the point of the journey? Harry ending up, for me, as slightly less of a wreck compared to the start. Cool, I guess... I would have wanted to hear more about the whole thing about the world being swallowed up by the Pale or whatever.
I’m aiming to finish the game this weekend, so I won’t get to your spoilers yet. I got up toconfronting her before dying to a heart attack and shelving the game for a bit, and next thing I know, there’s been several patches.
It’s been on my mind recently after reading Sacred and Terrible Air, which…wow, that’s a book for a certain kind of Mottizen.
Good thing I used spoiler tags then. :D Have fun!
Has that book been released in English? Do you recommend it? What kind of Mottizen?
I appreciated the tags.
There are two English translations. I read this one, which was completely a volunteer effort. The other one was commissioned by fans; I’m not sure how the two differ.
It’s brilliantly written. If you enjoyed the prose stylings, the setting, the grotesque cast of DE, you will find more of that. Naturally, it’s also hilarious in that understated way.
There’s also excellent thematic cohesion. I hesitate to call it “commentary,” but…there’s a setting, and a plot, and these characters, and they all come together in service of a very specific feeling, sensation, zeitgeist.
Perhaps you can see what kind of Mottizen I meant. The people who catch a glimpse of this feeling, but don’t just latch on to it unexamined. The ones who want to really interrogate their longing. I can’t stress enough how rare it is, the way SaTA engages with this.
There’s so much more I want to say, though I need to finish DE before I risk further commentary. Suffice to say I found the book very, very technically impressive.
But there’s a catch.
My understanding is that one or two sequels were intended. With the collapse of ZAUM, it’s hard to imagine that we’ll ever get them. And SaTA cries out for just a bit more. It comes to a halt at a bizarre point in both plot and setting. Not rushed, but abrupt. I would describe it as two-thirds of an amazing book.
Depending on which parts of this review line up with your experience of DE, you may find SaTA fascinating or disappointing. Either way, there will probably be some frustration. I feel that, but I don’t regret reading it at all.
I'm still not entirely clear what went on there, but wow. Talk about getting what you wished for and the need to be careful when wishing. One taste of success, and suddenly all the comradeship goes out the window. A shame, I would love a sequel. Hard to know what the story would be, but there's enough of the world and its history that you could set it in a different part of the world, new characters, and still have a fascinating game.
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