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Notes -
Commander's great, I certainly recommend it. (Admittedly, it's almost all I have experience with.)
I like basically all the distinctive features: the multiplayer aspect means it's more of a social experience, that games self-balance (as people will selectively address the most worrisome threats), and increases the threat assessment and political manouvering needed, which I enjoy. It's slower (at least, at casual levels), which means more big splashy plays will occur. You get a creature to build a deck around, which allows for a greater diversity of themes, maybe? It's singleton, so you get more variance and get to run across more weird cards than whatever the staples might be.
I imagine that it could be worse if you're picking up games with strangers instead of a circle of friends, so I don't know if that's where the complaints are coming from? Or maybe people worrying about power level? But power level problems can be managed by having more interaction, players, and just talking to the player to get a more fun time.
Did people have specific complaints about why it's bad?
Also, I've found lifetap the best life app.
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