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I think your perspective is skewed. Why the focus on fixed difficulty? Rather than looking at how some people want to make games easier, you should look at the ways a lot of games allow you to scale difficulty higher.
Recently Balatro came out, and it's pretty fun, and the first win isn't that hard, but to win on the higher difficulties isn't that easy. There's plenty of other games with the same mechanic. Slay the Spire is probably the best example, it has 20 ascension levels, and the highest level is basically impossible to winstreak on. There's tons of other roguelites with similar mechanics. AI Wars is an RTS that has tons of difficulties where again, the highest one is basically designed for you to lose on.
Gunfire Reborn & Roboquest are FPS roguelites and they both have scaling difficulty. You mentioned Ubisoft games too. Tom Clancy Wildlands also has a scaling difficulty setting.
All in all, there's tons of games that are out now that have scaling difficulty, either built in or through mods. Is all of that just meaningless because it's not fixed?
It seems like the bulk of the post is just focused on gaming journalists who barely games in the first place.
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