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Notes -
After a long hiatus from TTRPGs, getting into a Pathfinder 2e campaign.
I'm a big fan of the system from a mechanical standpoint, and we're using a virtual tabletop which helps with some of the more fiddly modifiers / ranges.
I've been lucky enough to get to consistently "freeload" as a player- my playgroups have tended towards players itching to DM rather than DMs itching to play.
PF2e looks really fun. It seems like it was made by and for people tired of 5e's lack of crunch. What do you plan on playing?
We're all on Virtual Tabletop as well. I don't know if it'd be my first choice, but there are a lot of advantages to it over in person, like presentation, handling rolls, etc. If a campaign takes advantage of the online tools I think the switch is worthwhile, but when the GM doesn't do that it always feels worse than in person.
I'm going Sorcerer this time, having been a Cleric for my first go around. Going straight from 5e to a prepared caster was a bit rough last time, hoping spontaneous will be a little more flexible.
For us the main appeal was the 3 action system (which I do much prefer to move/action/bonus action) and an easier time balancing characters and encounters for the DM.
I'm glad we're using VTT for the calculations and battlemaps, but I really do think quite a bit is lost by not being in person, especially in terms of immersion. Having some kind of touchscreen gaming table in person would probably be the best of both worlds, but would obviously require quite a bit of time and space invested.
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