Lewyn
I am at the center of everything that happens to me
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User ID: 214
If it’s true that NVIDIA chips were used to train Deepseek, then Jensen Huang was a hero and it’s even more of a tragedy that he was forced out. As a culture we can survive an increase in cyberattacks, we can use AI to harden against them. The far worse outcome is Dario getting his way and making everyone serfs dependent on his good graces to contribute to the modern economy.
Fortunately when it comes to games these days, my ought practically already is. There are maybe three or four AAA studios left that are not slop mills and still put out good games. Indie and AA are unironicaly much better in quality now despite the resource gap. Why that is is out of the scope of this comment. The main thing they still have over smaller studios is marketing budget, name recognition, and (fairly relevant as you pointed out) player count.
Also this is a weird 50 Stalins criticism to claim that actually the piracy is helping the studios.
You are denying them a sale, yes, but if your reason for doing so is ideological — not wanting to support a hostile message — I think it’s important to recognize that you are still paying your enemies. By playing or watching, you are giving your time and downloading their ideas into your head.
You’ll be able to take part in water cooler conversations about their product, get the references, and contribute to making it that much more popular, more culturally relevant. Most people pushing for heavy ideology in your media don’t care about the companies’ bottom line, but they care a lot about putting their beliefs in the wider culture.
I should clarify I’m not talking about piracy for reasons of economics or convenience here. This is more meant to address the partisan justification for pirating from one’s political enemies - at the end of the day, you are still consooming their content.
If, ideologically, the developers aren’t worth supporting with your money, then you definitely shouldn’t support them with your time and attention by playing their game. The latter two things are much more valuable to them. Surely there are smaller creators much more deserving of those things out there to support?
I agree with you, with the caveat that piracy is fine if the game is bound to an out of production system and not reasonable to purchase or was never made available to you in the first place. Using shady sites like Kinguin or G2A (are they still around?) that create massive discounts by abusing regional price arbitrage or key scams is just as bad imo.
The situation where piracy is fine tends to apply to Nintendo games quite a lot, though. When I was playing the Fire Emblem series, I had to use an emulator and pirated ROM to play most of the earlier entries, as they never received an official translation or western release. Path of Radiance was locked to the GameCube for the longest time and would have cost me hundreds to play legally. It’s now technically available via subscription to their online expansion pack, but having to rent a shitty emulation of a game via overpriced subscription is a compelling third case for piracy.
Because it’s inevitable that many games will not be supported and kept playable by the developers years into the future, emulation is incredibly important for game preservation. It is the only way to experience so many historic games. It has the unfortunate side effect of enabling piracy, but overall I think that’s a necessary evil.
Sorry, I think it's rather revisionist to act like there was never any culture war element to Malfoid and it was just hijacked by bad faith partisans. It was a right-coded trend from pretty much the beginning, and naturally intersected with many pre-existing culture war fault lines. Many of the Twitter (where the meme first gained popularity) accounts signal boosting Malfoid the hardest in the week it took off were right-wing shitpost or political accounts. Why do you think the meme is called Malfoid to begin with, and not something like Galfoy? Foid is an incel/chud term, and though it's seeing wider adoption recently, that kind of name doesn't fall out of the sky from nowhere.
You're also misrepresenting what exactly the left/right conflict was. Left-wingers that disliked the meme did not talk about radicalization, they didn't like that it was associated with JK Rowling, the final boss of transphobes. Every Malfoid meme is free publicity for her. There were plenty of complaints about the -foid suffix as well. Those of them who enjoyed the meme made sure to caveat that they didn't support Rowling when doing so, or were tongue-in-cheek about it by insisting Malfoid was a trans Malfoy a la Petra Parker.
Right-wingers didn't jump onto the meme for its 'racism and ethno-nationalism' — the majority of the appeal for them was about romance, love, yearning, gender dynamics, and flag planting. Malfoid as a trend led to lots of people discussing what was lacking in modern-day courtship, or in modern western media. There was also a ton of glee in 'reclaiming' Harry Potter, something that has been left-coded for the entirety of the 2010s, and in knowing that left-wingers couldn't embrace the meme due to its association with Rowling. There was a feeling of taking something back, or gaining ground in a media environment that is left-wing by default. Even the name of Malfoid acted as a filter due to its aforementioned associations.
An illustrative incident for this whole thing is with Yunayu, a popular Chinese artist, who posted Malfoid fanart on her Blsky before deleting it and apologizing due to backlash. A few days later, she would delete her Bluesky and go back to Twitter, where she reposted the deleted art and drew many more like. This is not a neutral act that can be taken without cultural context. The migration of many artists and left-wing accounts to Bluesky was a huge deal when Elon took over Twitter in 2022, and someone doing this in the wake of an attempted cancellation is big. In culture war terms, this was a massive L for the progressive heckler crowd that held all the cards only four short years ago. This may seem like inconsequential nonsense, but the culture you swim in is made up of thousands of these little skirmishes.
Adding onto all of this is the use of AI fanart and animations in this trend. While many talented artists contributed, I saw dozens of AI-generated animations cross my feed depicting Harry Potter as a slice of life romance anime. The reception to them was uncharacteristically positive — I am used to seeing 'AI slop' and 'hate that this is AI' in the comments section of AI-generated videos, but people didn't seem to care here. Take a look at the comments of this one — many of them even say something like 'maybe those data centers aren't so bad.' I saw plenty of animations like this where the comments were in near-full support. We seem to be crossing a threshold where many normies do not care if the content they consume is AI or not as long as it is enjoyable. Make what you will of that, but the Malfoid trend seems to have done a lot to push the needle in the direction of 'maybe AI is not so bad.'
I can agree that the DOE Twitter account posting a Malfoid meme is cringe and unserious, but it’s not like they were turning it into a partisan thing out of nowhere. There is a reason the person behind the account thought it would be a good bone to throw their audience.
Most light-side wizards in the story have a paternalistic, well-meaning but condescending view of muggles. Muggle tech breaks down around areas of high magic like Hogwarts and - presumably - wherever wizards gather in large numbers, making understanding it impractical. It seems like the main reasons wizards don't dominate muggles in the story is because they simply don't feel a need to, and because doing so would be improper. Wizards can magic seemingly infinite space for themselves inside of a camping tent and charm their spaces so that muggles cannot perceive or enter them. There doesn't seem to be a state of real conflict between the two cultures; muggles are simply not a threat to wizards.
Wizards are very, very overpowered compared to muggles, too. I see the fighter jet argument a lot, but that presumes that muggles could even organize to fight wizards. A single wizard can, in an afternoon, teleport invisible into the office of every world leader and have them under the Imperius Curse, which is undetectable and uncounterable even to wizards. If wizards wanted to dominate muggles, or if they ever felt seriously threatened, there wouldn't even be a real state of conflict — they would just mind control anyone with decision-making power in the muggle world and keep them subjugated from behind the scenes.
I'll be starting on that soon, so I can report back once I know more
Taking some inspiration from /u/FCfromSSC ‘s chronicles in using AI in his gamemaking workflow, I’ve had another (increasingly-common these days) ‘the future is now’ experience. I spent a lot of time this week using the Codex-Blender integration to build a 3D model of one of my characters, to pretty insane results.
I want to preface this by saying I am not a visual artist; I have spent a few hundred hours each on hand illustration, video editing, digital art, and making content like CYOAs and memes to post online. It is all dabbling though, I am a proficient layman at best with any of those skills.
I’ve never worked with 3d art or animation and had not even opened blender before a week ago. So it’s been mindblowing to be able to conceptualize a character, iterate on a design with 2D image gen tools, work out a full reference sheet, dump that sheet into Meshy to create a 3D model, then use Codex to edit and fix up the model. This is pretty much all from my input and the use of various ai models, letting me essentially generate a 3d model from scratch with no relevant skills. Once I’m satisfied with the model, I’ll start having Codex rig and create animations, then try my hand at a short animation.
There have been points where the ai doesn’t really get what I’m saying, and a few times I’ve had to step in and learn how to do something myself (not that I’m going to complain about learning something new), but together we’ve been working out everything I want to fix in the model, and the main roadblock now looks to be my weekly token allotment. I’m excited to see what kind of project I can put together with these new tools and learn how to perform the workflow more efficiently.
Red is a smoother, more modern play experience, has a better organized and less contradictory rulebook, and enjoys support as the current version. That said… 2020 is so sick. The classes are more mechanically distinct, its lifepath has real teeth, the combat is terrifyingly lethal, and the 80s flavor is off the charts. Just read through the real world examples for skill levels for a few minutes.
Kulak wrote up a great piece on the soul of the franchise and why it refuses to die. It has some insight into how a game runs and the very important ways it differs from a game like D&D.
I’ve only been a player, never a gm, unfortunately, so I can’t give much advice on running the game. It can be tough to look at the different types of characters and imagine why a suit and tie corpo, rebel rockerboy, and a cop are working together, but my best advice is see what kind of characters your players are interested in playing and work out the scenario from there. The game can be very player driven with classes like media in a way that lets your players give you inspiration.
It really was a different time. I first read HPMOR last year after over half a decade spent posting in its shadow and the main thing that stuck out to me was how much of a time capsule it is to that era of internet atheism. It was nostalgic and bittersweet to experience as someone who came online during the late years of internet atheism, though imo it highlighted how the story was built on a rotten foundation. How many of the social science studies Harry cited fell victim to the replication crisis? The optimism for an enlightened humanist future seems dead and buried. Where is the promised age of rationality that leaving religion behind was supposed to bring about?
That link is hilarious. I wish Yud would have been brave enough to get into the weeds of wizarding genetics in the story.
Blood theory's main claim is probably not true in the story, but what Harry and Draco found should have been more than enough for Draco to pivot into a more scientifically-defensible version of it, and him not doing so feels close to a plot hole with how hard he was searching for a way to hold onto his beliefs. Also, the boys were only really testing the gene that allowed someone to use magic - they could have done a lot more in trying to isolate what influenced the level of magic power someone had.
There’s a sequence in HPMOR where Harry ‘disproves’ Blood theory to Malfoy through an experiment, thus starting the chain of events that lead to Malloy breaking from his father’s ideology. I was left somewhat baffled reading it due to how this was proven - you either had the magic gene (or the antimagic gene) on a chromosome pair or you didn’t, with squibs having half the alleles. This is enough for the boys to determine that Blood theory is wrong.
But my first thought was… doesn’t this finding just alter the belief system so that muggle-borns like Hermione could be considered real witches? It just so happened that her parents had latent magic genes - the end result of outbreeding heavily with muggle populations would still mean a lot less wizards were being born. Yud doesn’t really give much thought to that. The whole sequence was an unfortunate copout, with Harry’s Science conveniently to coincide with and support the belief system we're already primed for.
I'll say I'm a bit surprised to see Frieren on top right now; I wonder how long the FMA:B mafia will allow that to stand. I don't have a problem with it being there though, it is a great show. I think anyone without terminal shonen brain (what is the anime equivalent term for Ball and Gun Gamer?) can appreciate it.
Frieren is a show that's more about the journey than the destination. I don't think anyone minds that the longstanding plot wasn't wrapped up in the first season when the ending feels emotionally complete and the entire journey up until that point has been so beautiful and refreshing. I'll have to dispute the claim that the art and music are not exceptional; the show is beautifully animated and every shot is gorgeous, and Evan Call's score elevates the show to another level. It's wonderful to just take in the beauty and atmosphere of the show and its idyllic world.
The second season was also good, but it is held back by its disappointing length of only 10 episodes, which doesn't give you as much time to get immersed in the world.
Is it tropey? Maybe. The show affords a lot of emotional exploration and understanding of its characters, even the bit parts, and it is hard to reduce anyone to being a simple villain (except the demons, ha). I'll ask when was the last time you saw such an earnest, heartfelt, sincere sendup of European fantasy at this level of production quality. I can't think of anything else recently — cynical and subversive is in, the monsters are misunderstood and humans are the real bad guys. The church is corrupt and evil, the knights and nobility are twisted and cowardly bullies, the heroes are morally compromised and humiliated. Seeing a show where the 'tropes' are played straight is a genuine breath of fresh air.
I agree, from a Watsonian perspective, it does make sense. Slytherin is written as rotten to the core with no redeeming qualities. Blood purity is shown to have no impact on a wizard's power since it's a heavy-handed metaphor for class in Britain, so their focus on it makes them look stupid. It's not even the case that they fell from grace or lost their way over time, as their founder was demonstrably just as evil if not more. They would attract only dumb brutes and the few elite sociopaths who use them for power.
Out of universe... making Slytherin all of those things was a deliberate choice. The story would have really benefited from the gang making a Slytherin friend down the line, possibly in Dumbledore's Army. Even in the later books, when Rowling seems to have misgivings about casting an entire fourth of the people in her world as irredeemably evil, none of the Slytherin students choose to stand with Hogwarts when push comes to shove.
Interesting to think about the counterfactual, but at the end of the day these started out as children's books, and struggling single mother Rowling probably didn't have much room for empathy for British aristocrats when she wrote them.
He is confused in this scene, yes, but there are plenty of other lines that support Harry feeling disdainful about Cho crying, or explicitly thinking of Ginny favorably because she does not cry, which brings to mind the obvious comparison.
From Order of the Phoenix:
"Yes, he had liked Cho for ages, but whenever he had imagined a scene involving the two of them it had always featured a Cho who was enjoying herself, as opposed to a Cho who was sobbing uncontrollably into his shoulder."
"Why does she always want to drag up a subject that makes her act like a human hosepipe?"
And in Deathly Hallows:
"She was not tearful; that was one of the many wonderful things about Ginny, she was rarely weepy."
To be fair to Harry and to Rowling, the scene in the tea shop was a complete minefield and I'm not saying it's unrealistic for him to have had no idea what to do.
JK was notably surprised and disturbed by how many young women went feral for Draco. On Archive of Our Own, the most prolific pairing for Harry Potter is Harry/Draco at 88,629 fics. Most of these are BL, but I'm sure there are a few popular ones with a female Harry. In my experience, it's more common to see female writers/readers self-insert with Hermione or Daphne/Astoria Greenglass. Draco/Hermione is the third-most prolific AO3 pairing at 48,858 fics.
Not especially. The narration is third-person limited, sometimes omniscient, which lends more objectivity to the events in question. Oftentimes the world is explained to us by an adult, usually a teacher, or is something we just see as a direct part of the narrative. The latter is impossible to dismiss as being from an unreliable narrator without dismissing the actual events of the story as being unreliable, which most people would prefer to not do. Plus, there there is a whole slew of infamous Rowling tweets from the mid-late 2010s where she gives baffling explanations that 'resolve' worldbuilding snags, which makes it harder to dismiss the book depictions as a teenager's inaccurate understanding.
Anyone watching the Glendale Archives? It's a found footage series on YouTube following an alienated young man in an I Am Legend type scenario where he is seemingly the last person on Earth save for monsters he calls nesters. I'd felt that analog horror was played out for a few years, but this one drew me in immediately. It has a good mix of horror, liminal, and cozy in almost equal measure, and the extended scenes where the main character is just yapping while he cooks nicely balance out the tense moments.
The world has some interesting questions, like how food is not rotting on the shelves if there is no one replacing it, or how the world has not become overgrown with no one to maintain it. Obviously these probably emerged out of practical filming considerations, but they don't make it less interesting to speculate on in-universe. Also, I genuinely don't know how he managed to film some of the scenes we see — whether he edits people out, does it in Blender like Kane Pixels, or just waits a really long time for these massive public spaces to empty out.
I love the books and I agree with you that there's nothing wrong with Harry Potter's worldbuilding being vibes-based — it works well for the story Rowling is telling. Since the plots are functionally mystery novels, the spells and mechanics introduced in each book are mostly there as devices to further the book's plot and add whimsy and wonder. That said, it makes Harry Potter as a franchise rather poor ground for extended media like Fantastic Beasts, since the barebones worldbuilding comes back to bite it when trying to tell a different type of story. The world is built around Harry and his journey through school and can't support much else built on that edifice (besides fanfic writers reimagining rules to make more sense).
But Rowling already gave Harry Potter a romantic interest that is (in classic feminine terms) much more realistic. Harry falls in love with Ginny. Ginny, who was there in the background all along, who comes from a family that gave Harry a lot of succor and support, who was always a natural fit for Harry even when he didn't see it that way.
Kind of. There is some real criticism in that, romantically, Harry is essentially written as a woman. Things that JK Rowling would find desirable in a man are things he likes, and things that give her the ick give Harry the ick. When Cho Chang cries in the tea shop, Harry is disgusted in the same way a woman would be to see a man she likes bawling in front of her. With Ginny, Harry doesn't notice her as a romantic prospect until she starts dating around and demonstrates her romantic viability, which then makes him interested. He is overall extremely passive when it comes to romance, and shows zero interest in using his status as Quidditch star and Chosen One to get attention from women. At risk of generalizing the sexes, these are all extremely female-coded characteristics. Everyone on the internet now having (to put it lightly) a greater awareness of how men and women differ romantically meant it was only a matter of time before this part of Harry Potter got some serious examination under a new cultural lens.
As another example, I've heard many say that Malfoy lacks a redemption arc and so Malfoid adds something necessary. Well... Malfoy already has a redemption arc. Three times (by my count) he refuses to participate in the evil that's asked of him. (He refuses to kill Dumbledore; he abstains from identifying Harry in Malfoy Manor; he flees when Crabbe and Goyle confront the trio in the Room of Requirement over the Horcrux.)
I don't disagree that Rowling gave him something but it never sat right with me how he and the Slytherins were written throughout the series in general. For a series that makes so much importance of love and understanding, having 1/4 of the student body be cartoonishly evil cartoon bullies feels incongruous. Hell, most Slytherins aren't even allowed to be good-looking — the majority are described as ugly chuds with the appearance of gorillas, even the girls. The artistocrats among them are invariably shown to be sniveling bullies who hide behind their wealth and have no shred of character. There was so much room to do more with these characters. Slughorn is a much-needed counterexample (I always liked Phineas Nigellus too) but he feels like the only good one in a sea of evil cartoon racists. So yes, while Draco does get to show he isn't irredeemably evil, that's pretty much all he gets, and that is very disappointing to me. He and the Slytherins are one of the aspects of the story most ripe for reimagining.
Bringing it back to Malfoid, these elements combine to have a lot of people feeling that yeah, maybe it would have been really cool if Malfoy was a tsundere with an anime enemies to lovers plot (Malfoy is also very female coded to begin with!). Is it a male fantasy to convert the evil girl to your side by being that virtuous and irresistible? Yes, definitely! I'd say there's nothing wrong with that, let's push to see even more of it in our media. Rowling has said herself that Ron-Hermione was done as her own wish fulfillment, so there's already precedent here.
Women get to have their most insane fever dream billionaire vampire hockey player fantasies available for $15 dollars on a shelf in every airport general store, in the featured display in every Barnes and Noble, and in a dedicated aisle in every Target. There is a genuine demand for the male side that is unserved by media that doesn't come from East Asia (because many women find it to be gross and, as you said, everything is edited and audited by women now). Malfoid is a fun trend, but has some real merit to it, and I hope it shifts the media landscape at least a tiny bit.
It's a real thing, I could link you a wikipedia article, tvtropes page with hundreds of examples, or find one of countless discussions of it online, but you can probably find those yourself easily.
Looking at the list, Asuka Langley is the ur-tsundere who codified the archetype (in the same way the Rei Ayanami is the ur-kuudere) and is easily the best character in Neon Genesis Evangelion. I'd say Rin Tohsaka from Fate is also great.
I understand the desire because, at least for me, writing is work. Torturous work, even, when I’m trying to write creatively and draw out a specific idea properly.
However, putting aside the usual arguments about human creativity and soul and all that, I think there is genuine value in having to write things out. I find that ideas I take the time to write out become much more ‘real’ in the process; concepts that can bounce around loosely in your head suddenly need to be translated into something coherent. The process is almost always transformative, and I find myself making connections or grappling with an issue in a way I hadn’t before. With creative writing it’s very similar — there are so many times I’ve found what the scene was really about through the act of turning notes into prose.
I won’t say this is how it is for everyone, but I suspect there would be something significant lost by skipping the friction of writing it out, even in hypothetical scenario where an AI could hook up to your brain and port the contents of your thoughts into readable text.
Those CZN links are a real rabbit hole, I hadn't been aware of that controversy. It's a shame about the writing issues, as I am really liking the game's art and character design from what I saw. It does seem like the game was rigged from the start for CZN, though, with the original writer being pushed out, so it's hard to see a situation where that happens and the writing is good no matter how they handle the fanservice.
I would like to see your theory on these incidents fleshed out in a longer thread. It really does seem like a proxy for the gender war. Even unrelated things are downstream of this - proximity voice chat in Halo 3 was removed because too many women were made fun of in comms. I think by this point most men into these kinds of games understand the shape of the conflict fairly intuitively, as all media and elements of media made to appeal to them have been systematically attacked in the same way again and again for the last decade+. A lot of them will admit that there is an impasse between the sexes and that it's best if games are made differently for men and women, a position I find very defensible. In my experience women who get involved in these battles are unfortunately not as honest about preferences. A lot of them get upset at fanservice, can't seem to accept the idea of something being made to appeal to men, and will agitate to have those things made to appeal to them. The me of ten years ago was much more sympathetic to women wanting to be included, not I see it and get annoyed because, well, I've played these games before. Now there is plenty of media made to cater to their tastes, but that never seems to be enough.
Part of me thinks Western games becoming how they are is an inevitable and unavoidable consequence of the Civil Rights Act, and no amount of gamer rage could have prevented it. If it's illegal to maintain a bro culture that values bro things in the office, you're going to see that reflected in the product. If you're successful enough, eventually you're going to have to comply with CRA hiring and workplace requirements, and if you don't do it fast enough, you're going to get body slammed by the government for millions and take a massive reputational hit. A court ruled that Riot Games requiring its employees to play their games to be a discriminatory hiring practice against women. I don't know how you can maintain a good culture for making games under conditions like this. I'm not sure if CN or KR have an equivalent law, so I can't say for sure.
I enjoyed that post of yours, I'd had it saved from a few years back. I get what you're saying, but I guess I disagree that Reverse Collapse is not a valid target, as long as you grant that this type of pressure campaign is acceptable or necessary. It's a game by the same developer with a release date somewhat lined up with the GFL2 controversy. If you're trying to put the screws on a company for taking a direction you don't like, there are few targets more fair than review bombing their other games. It's not just an East Asian thing; Bethesda's whole catalog has been review bombed on steam during paid mod controversies centered on individual games. It's a bit unhinged, but there just aren't that many real avenues for players to influence the direction of these games, so they're going to reach for any lever they can pull, and it's a big, easy lever to pull. Funnily enough, I also found out about the controversy through Reverse Collapse, so if the players' aim is to drag the company's name through the mud through any means necessary... it clearly worked for both of us.
I feel bad for the voice actor in this situation, she obviously didn't deserve to have that happen to her. I would like to say that should never happen, but realistically it probably just isn't possible to have a playerbase willing to go this far to defend their games and not get ugly collateral damage like this. If everyone involved was level-headed enough to not go after unrelated people, they'd probably be level-headed enough to just not freak out in the first place, and then bad actors never get pushed out of the industry. I hate to say this at risk of sounding like a mind killed partisan, but the optimal number of wrong scalps to take is probably not zero.
Chinese gacha players seem to be a different breed entirely.
You know, I have to respect it. Their actions resulted in the company making changes to the storyline and firing the writer responsible. I can only dream of Western developers having such respect (or fear!) for their players. I think Chinese and Korean gamers are so defensive about their games because they can look over here and see what happens when the industry gives an inch to the type of people who hate the average player of games. If they detect a whiff of someone like that fucking with their games, they go full nuclear scorched earth. As a result, developers over there are a lot more careful about their actions.
You can protest that it is silly, or that creators should have artistic freedom. To some extent I agree, but again — look at what we're getting out of American AAA studios. It is difficult to imagine a company in literally any other business (besides other sectors of entertainment) having that much contempt for its audience. Imagine a power tool company hiring people who casually talked on twitter about how they hated the average person who uses power tools, and wanted to use their position of influence to make the new generation of power tools appeal to that person less. This is just Wednesday for big game companies, though.
And come on — at the end of the day, GFL is a waifu collecting game. If I were writing for of those, the literal last thing I would ever do is ruin the wish fulfillment fantasy of the story. That's the entire point of the game, that's why people are paying me money. There are places for such storylines and it's not wrong for them to exist, but it is baffling to me that the company who trades on waifuism would ship such a story for what is to my understanding one of their flagship characters.
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It seems unlikely that an ai great at finding vulnerabilities for hackers would not be equally great at finding the vulnerabilities for cybersecurity teams, and they have the advantage of having root access. There will be heavy growing pains as we adapt to a new paradigm of hacking (rip AO3), but the advantage should go to the defender, or at least defenders with large teams and budgets.
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