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Notes -
I've been playing Salt 2, which seems like a single player Sea of Thieves. Relaxing and pretty, but there isn't much crunch.
I've got to get back to finish Pacific Drive (I'm about 70% through the campaign), but I've kind of lost interest.
I did a replay of Dredge, which seems to have had a few tweaks since I last played; basically making resources you need to upgrade your ship much easier to find (I'm not sure how I feel about this). I still think its overpriced with only 10-12 hours worth of content.
I've also had a fun time following the Dragon's Dogma 2 controversy. AAA game with performance issues and surprise microtransactions (mtx) that were revealed only at release due to a review embargo, leading to review bombing. I'm kind of really against micro-transactions after major streamers CohhCarnage and Asmongold verbalised how it enshittifies games. The short version is mtx incentivises Devs deliberately making the game's Quality of Life worse so that the mtx can provide QoL relief. In other words, making a problem on purpose and then selling a solution.
Have to wonder whether their short sighted attempts at money grabbing pay off or if they are just plain bad decisions. Why not delay the game for a month to improve performance? Why not refrain from pissing people off with a mtx? Review bombing is probably not enough to tank sales completely, when most people are aware that review bombing as such as happened. I think Steam puts up a disclaimer about review bombings. But it probably puts a noticable dent in sales anyway.
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