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Notes -
For people interested in indie games with weird physics: 4d golf just came out. I've played it for a bit over an hour now and I'm really enjoying it. From seeing footage in devlogs which the dev posted before on his youtube channel, I was kind of skeptical as to how well it would work. However, despite still not feeling like I completely understand what's going on all the time with 4d space, surprisingly I got a bit of an intuition for it pretty quickly. Only in one very long course in an extra challenge level did I end up getting completely disoriented and having no clue where I was and where I should go.
It's by the same dev as Hyperbolica, an adventure game in non-Euclidean space (mostly hyperbolic space). I enjoyed Hyperbolica as well, but that felt more like a boring adventure game with a fun gimmick which I happened to like a lot. I just had fun walking around in a hyperbolic world and some simple mini games and puzzles became fun because they required you navigating through hyperbolic (and in one case spherical) space. However 4d golf actually feels like a fun game. Obviously mini-golf isn't a revolutionary idea, but because we only have the fun bit where you have to navigate through 4d space without it being dressed up as a mediocre adventure game, it feels less gimmicky to me.
If you are interested in how a first person game in a 4d world works, or in non-Euclidean worlds for that matter, the dev has a bunch of devlogs on his youtube channel trying to explain the concepts behind it and explaining some of the issues in developing the game.
Everyone's playing Balatro.
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Wait, how does hyperbolica compare to HyperRogue? I wasn’t driven to get very far through the latter, but hey, it’s a cool concept.
I’ll have to try golf.
I think Hyperbolica does a much better job at getting you to experience hyperbolic space, because you actually walk around 1st person in a Hyperbolic world, whereas HyperRogue uses a top down perspective and tessellation to represent hyperbolic space.
One big difference is also that HyperRogue is much more challenging. I've never really played other roguelikes, but I think they are supposed to be very challenging and HyperRogue sure was for me, which also meant I did not get very far. Hyperbolica being a pretty straightforward simple adventure game almost feels like the opposite, where it was pretty short and easy and for me it almost felt more like a showcase for the concept of a 3d first person hyperbolic game, than a fully fleshed out game in its own right. That was not a problem for me by the way, because I think the concept is so cool that I am more than happy to pay some money for a good showcase of a hyperbolic world in which I can walk around 1st person, but it's good to have realistic expectations going into it. For reference, looking at my steam library, I have 3,5 hours in Hyperbolica and completed the game, whereas I have 11 hours in HyperRogue and I feel like I achieved almost nothing in it.
In some sense HyperRogue is probably a much better game, at least if you are into roguelikes. As an experience of hyperbolic space however, I much prefer Hyperbolica.
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