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Notes -
It's incredibly stupid when compared to what it could be.
Maybe, no idea what sort of changes you're thinking of. But as it is, it's both good gameplay, and nicely unique. Imo the wasted potential is in the lack of serious experimentation with tools that would enable effortless coordination at all scales while maintaining anarchy.
I mean that something like Foxhole but with Factorio-complex factory gameplay and combat that's more like say, war thunder or Squad (but with lots of AI grunts) would be far more fun. Foxhole is a nice idea but the combat system looks very underwhelming and tbh I lost my taste for that kind of game cca 1997.
No such thing as effortless coordination out there.
So you're saying basically there are no in game tools for large-scale battles ? There's no commander's map view where he can assign objectives to units, where he sees data on what's going on etc?
I see, I'd like to see a game like that too. Don't know about it being more fun though - it does not exist.
No, it's total anarchy unless you talk people into something, and there are no such in-game tools to coordinate even just your own squad. Randoms, you must wrangle them via text/voice chat. But you can imagine, against such backdrop of chaos, a coordinated group can be insanely effective.
So 'effortless coordination' in comparison to that, and experimentation, since the base assumption is that it must be purely voluntary.
I think it would surprise you. It's light on individual aim skill, heavy on positioning, flanking, correct tool usage. Digging a key trench or placing tripod MGs correctly can turn a battle. Admittedly short engagement ranges make it all somewhat arcadey, but I'd say most of the time this is not detrimental.
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