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Notes -
A little bit of everything lately.
Helldivers 2 I play semi-regularly. I like it. It's got shooting, it's got some tactics (if you're willing to sneak away while your teammates who went in too loud get eaten), it's got some loadout customization. Not sure how long it'll last, but for now I'm having fun.
Following a conversation on the Motte a few months ago, I started trying to 100% Slay the Spire. Which is to say, 100% it even more - all the achievements I had (not something I usually do), but so far I hadn't completely Ascension 20 with any character but the Ironclad. Well, that's changed now. I've done it with all of the starting three, and I'm currently working my way through with the Watcher. Overall not very rewarding; it feels like any eventual victory is down to stubbornness rather than skill, mostly a matter of playing until the RNG smiles on me and gives me the cards I need.
I played some X4: Foundations. Mostly out of nostalgia for the very first X: Beyond The Frontier. Oh so very German a game. The autism seeps out of every impossibly bad UI element, every pitiably unaesthetic spaceship, the massively insufficient AI, the giant uncanny valley that is the NPCs. This series got away with all those problems 25 years ago, when they could blame it all on hardware limitations or the youth of the industry. But now? Now "dated" doesn't express half of it. They did accomplish some impressive performance optimization, though. Ah, my countrymen.
Other than that, Nebulous: Fleet Command remains one of my favorites, though I've run out of fleet ideas to try and I'm disinclined to just repeat myself in the pursuit of perfecting my skills.
And I recently got roped into playing some Wargame: Red Dragon. I hadn't done that in a decade. The micromanagement and lack of UI support was as bad as I remembered, and I had as little fun as I expected.
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