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Notes -
I've read a few LitRPGs. The main appeal of them is the clearly defined power system where you get to see number go up and the explosions get quantifiably bigger. Dungeon Crawler Carl honestly is very different from most LitRPG imo, Carl is rarely the super powerful protagonist who smashes people in fights, he wins with clever plotting.
Another LitRPG you might like is Worth the Candle, a story about a normal teenager isekai'd into a kitchen sink fantasy world, with a game interface that lets him rapidly get stronger. But it very much puts a lot of time into its characters and their personalities and relationships. But also gives the standard LitRPG "numbers get bigger" rush.
Thanks, I'll give it a look!
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Worth the Candle is unique and memorable, sometimes frustratingly uneven but hard to put down. Much of the kitchen sink world building fell flat for me (but there are some striking inventions); sometimes the story drags (but it rarely feels like the author is losing his grasp on it); some of the characters have odd motivations and aren't especially likeable (but they're consistently and characteristically odd, and their dynamics with each other are well developed, with moments of surprising insight); in all, it's rarely missing on every aspect at the same time, so there's almost always something to keep pulling you along. And the prose is workmanlike throughout, which is saying something because the book just does. not. end. Even the end isn't the end, but if you're still with it by then you won't mind. As the only LitRPG I've read, I can't say with authority that it's way better crafted than most of the genre, but that's certainly the impression I get secondhand, despite it being a Door-Stopping Work of Staggering Self-Indulgence.
I liked most of it a lot, personally my only issue is that I felt the author forced a couple extra arcs in just to display more of his world building. Personally I liked his world building a lot, but eventually it did start dragging on as he'd describe monsters or magic items or whatever that didn't actually have much relevance to the plot at a time when the story should be climaxing.
His other story after it, This Used to be About Dungeons, is like that x10. Just endless descriptions of magic items.
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