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Ioper


				

				

				
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joined 2022 September 05 05:03:30 UTC

				

User ID: 448

Ioper


				
				
				

				
0 followers   follows 6 users   joined 2022 September 05 05:03:30 UTC

					

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User ID: 448

You're absolutely right, although one could argue that the business case would change if TSMC would go under due to geopolitics. Also legacy nodes account for some 30-40% of TSMC revenue.

That is true but to me it has felt less like goalpost moving in service of protecting our egos and more like a consequence of our poor understanding of what intelligence is and how to design tests for it.

Developing of LLMs has led both to an incentive for developing better tests and showing up the shortcoming of our tests. What works as a proxy for human intelligence doesn't for LLMs.

Global foundries

profoundly autistic and unemployable men still playing with Lego and cosplaying as Star Wars characters in their thirties, now such behaviour has become entirely normalised among the gainfully employed.

Has it though? Or is this another symptom of being extremely online?

I'm certainly aware of these people existing but people who play with Legos in their thirties or go cosplaying are still weird. It is not entirely normalised. The only people I know who do this stuff irl are "deeply autistic" men and women (although not unemployed but employed as programmers).

What has been entirely normalised is stuff like adults playing video games.

My impression is that this is small scale (on a grid level) and intended for high variance energy arbitrage. The same business idea exists in Europe and battery parks are being built.

This cannot scale under current conditions due to the financial viability of the idea depends on extreme variance in spot prices. If battery capacity was to expand beyond a few percent of the grid the profitability would drop through the floor. In this way it's similar to wind it self in that it quickly self cannibalises.

Just use hydrocortisone cream and suppositories?

One theory is that they got stuck in a high level equilibrium trap where the economy was efficient enough that the initial capital expenditures to get the industrial revolution started wouldn't be profitable, unlike in Britain where the there was a significant mismatch in damand/supply (partially to do with the after effects of the bubonic plague) that encouraged capital investments in worker productivity.

Other explanations are lack of competition and cultural explanations either inherent to chinese culture or a shift from Taoism towards Confucianism.

Likely it was a combination of factors such as cultural, geographical, technological and economic.

Perhaps a better question is why did the industrial revolution start in Britain and why did it take so long for it to spread to the rest of Europe?

China is large and diverse. The northern coastals likely have similar IQ to the rest of north east Asia while other regions have other (lower) averages. What all this averages out to is anyone's guess but 104 is likely the upper bound given how testing has been done. Maybe it's above 100 maybe it's below, regardless there are a shitton of high IQ individuals in China.

Heat pump installations?

In short, oversupply (but there are other problems as well) and its not limited to Sweden, it afflicts all surrounding countries. Its both a local, national and regional problem. Although there are some smaller areas and projects are profitable where market penetration is low and there are areas where wind could be profitable but the local popu

Newer projects aren't meaningfully less negatively profitable than older farms due in part to lessened subsidizes but mostly due to the underlying problem of oversupply.

Now, what constitutes oversupply? In Sweden about 20% of the electricity currently comes from wind and this in an energy system where 35-45% comes from hydro and effectively constitutes storage for at least parts of the year.

This is as far as I'm willing to engage on this topic at this time, I might make a top level post in the main thread after Christmas if I get time with more information and sources. Everything is public access through company annual reports and the like.

Has Sweden massively overbuilt wind capacity without investing in storage,

As far as I'm aware no scalable storage is even remotely financially viable, even when it's a byproduct of some other related industry and all non-neglible projects in Europe have been cancelled as far as I'm aware (not that anything got out of the planning stages anyway).

Just to piggyback on this a bit. In Sweden, the median net profit margin for wind power operators has been less than -60 -38% the last 15 years, and its getting worse as time goes on, for what should be obvious reasons. The largest wind power farm in Europe is having a net profit margin of less than -400%.

This is in a market environment with substantial subsidies, favourable regulatory conditions, lots of hydro to combine wind with, manufacturing of wind power components being heavily subsidized by the Chinese state, not having to have a demolition fund and wind power not paying for any of the massive system effects it has due to intermittence and other related issues.

All new wind power projects in Sweden have been stopped by developers and they now want both the state to pay up towards ~30% of the cost of the parks and getting price guarantees like what is proposed for new nuclear plants, despite the well known and unsolved issues with intermittency and the like.

This is with record high power prices in northern Europe.

There are of course people making money here and that's the companies designing and constructing the wind power farms. Its always funny when there is some article saying something like "These people want to build a massive wind power farm!" and its just some project planning company looking for investors and journalists being taken for a ride (possibly willingly, possibly getting paid for running a covert ad).

I wouldn't say so.

Infidels in this case are the far group but when the infidels actually are right beside you they don't become more palitable than the heretic, in fact it's the opposite. When a group of infidels become available as an outgroup rather than a fargroup it frequently forces the nearby outgroups to band together against the new outgroup. This happens on the national levels in the case of regular wars as well.

Just make or buy a non-seed oil mayonnaise then?

The difference between a 100% raise and 2000% one is pretty big.

People for the most part don't even go the short distance over the border between Sweden and Norway, despite it being a common regulatory market and 50-100% salary differential for healthcare professionals.

Truth is that doctors are comfortably in top part of the upper middleclass already and Sweden is a nice enough place to live so why leave all your friends and relatives behind for just a bit more money? A few do but thats almost exclusively younger people that spend a few years making money in order to buy a house back home.

Do not expect to ever become a true member of the new class you're spending time with. You're an immigrant and always will be. This isn't bad and one can be plenty accepted and appreciated as an immigrant but insisting on being perceived as something you're not is seen as obnoxious.

Class is something you grow up into and it's only your children or even grandchildren that will be real members of the new class.

I don't think house to lot size is all that important in itself, it depends on the character of the area. There are dense suburbs that look very nice (although when this is in some isolated exurb then then it is kind of ridiculous).

If all houses have 1/3 and you have 2/3 then that's going to look ridiculous but if the area is designed to be 2/3 and you have 1/3 then that is equally strange.

Why is there an increase in total seats?

You should see my skin, i can do pretty good Dilophosaurus impression.

Both me and my mother have Ehler-Danlos but only I have had any (non-cosmetic)issues. Those have thankfully been pretty minor and have responded well to medication.

My perception was that people thought that the fairly severe post viral disorders that we already know can occur after infections might have had a higher incidence rate for Covid, especially pre-omicron, but the definition got so ridiculously widened so that it included pretty much every person with any kind of lingering effect, if thats a cough, lessened smell or being so debilitated that they can't stand up.

This lead to sinulatanous claims of long covid occuring after something like 5-40% of COVID infections and that it's extremely severe, when in reality it's only that severe in some fraction of a percent of cases and likely isn't meaningfully more common than for other viral infections or the flu.

So did COVID cause a higher rate of post viral disorders or not? Was there anything novel about those disorders? Did some variants cause more severe issues than others? We have fucking idea because all the stats are so thoroughly contaminated that you can't discern anything at all with them being close to 100% noise.

If I thought the prosecution and sentencing was legitimate then absolutely. How is this even a question?

Perhaps they are but are looking at total engagement and are giving people who engage too little some of the new experience to drive up engagement.

When there is pretty much 0% chance of discovery there isn't much of a difference. This is rampant on all major online marketplaces with user reviews as well as social media.

I'm not claiming these are some new revolutionary ideas, I'm pointing out why a simple ratio of positive/negative reviews don't work in a competitive and saturated environment like this.

This is a hard problem to solve and Valve has clearly thought about this quite a bit and their system is decent.

hard to game review numbers when each review requires giving money to Valve

When there are a lot of purchases, sure, but initially you can spend part of your marketing budget gifting keys to sympathetic people, which people do.

Controlling who gets access to the game (and therefore reviews) immediately devaluates reviews. I don't feel like this is an unintuitive exploit that we should guard against, but something so obvious that it goes without saying.

The point isn't that it's too hard to figure out but that it effectively ruins that sort of filtering given the very large (and increasing) amount of games released every day. You might as well sort by new.

What you want is positive/negative reviews weigthed by how many reviews it has and how long it has been released, possibly with some downweighing very early reviews, both positive and negative. Text based reviews are of course also good but those are also possible to game, as seen with both smaller and larger games on steam, and it's quickly getting much worse with the advent of LLMs. This isn't a problem affecting a small amount of games but something that tons of developers do and it's increasingly an arms race, just like with regular search. You practically have to do it to be discoverable.

Ultimately you, as a consumer or a storefront, either need someone you trust to review the game or a very large amount of reviews, preferably released over a longer period of time, from paying customers so that it's effectively impossible to game.

I agree with what you're saying about niche interests but the problem of gaming the reviews still exists there and I feel like the solution is still weighted results but filtered by genre. Perhaps some amount of the featured games could be using genre filtered results so as to not get drowned out by the 800 pound gorillas and get some discoverability.

You game it by controlling who gets access/early access to the game.

You can also review bomb other new games released close to your own release.

Given the quantity of games released this sort of score manipulation effectively turns that particular metric into a view of what has been released very recently, what is sufficiently niche to not attract non-fans and non-shills and what has most ratio manipulation behind it.