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Notes -
As someone who played Helldivers 1 and 2...yeah, HD2 has problems. First off, both primary and secondary weapons are almost useless, as you noted, because too many enemies are too heavily armored, and dealing with armor requires Strategems. It's honestly something of a design flaw in my opinion. Yes you can take down some lightly armored enemies by exploiting weak points, but at higher difficulties that becomes increasingly risky and you're better off calling in an air strike or mail-ordering man-portable anti-tank weapons. The light guns are given center stage in character or loadout customization, but they barely matter when most enemies require heavy weapons to deal with and the ones that don't tend to die as collateral damage.
As for everything being a grenade and short-ranged - that's a holdover from Helldivers 1, where it made sense since that was top-down and had to fit onto a single screen. I agree that Helldivers 2 could use some alternative methods of deploying strategems, say by laser pointer or calling in grid coordinates, or maybe even by attaching a tracking device to big enemies. That would add a lot of mechanical variety. I doubt we'll ever see anything of the sort, though.
Overall I have fun in the game, but I take it for what it is, and it's not a good shooter.
Also, they really dropped the ball on vehicles. In Helldivers 1, vehicles were very difficult to use because of the cramped screen space. Now we have a third-person perspective where vehicles would be a joy to use...and they just don't exist. Boo. And then they didn't include my favorite strategem from the first game, either - oh barbed wire, how shall I inconvenience my teammates without you?
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