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Notes -
Isn't that the one where the boss fights can be quite difficult for certain (non-combat) role choices?
Maybe?
I recall playing the original Deus Ex with a stealth assassin. The game took care to provide killphrases for two of the minibosses. And then—whoops!—I had a devil of a time trying to deal with Walton Simons(?) at Area 51 armed just with a sniper rifle. Apparently if I had just spent a moment to knock him unconscious in the previous mission he never would have appeared...
I think the key frustrations for DE:HR boss fights boil down to a couple of things.
There's a DLC The Missing Link where the final boss is just a guy, and sneaking over and doing a takedown works just fine. That was nice.
There are still (at least?) two ways to get past Simons in Area 51 without killing him. That game did not want want to be accused of railroading you.
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Apparently they patched the boss fights so they're beatable even when you didn't spec into "apply gun to enemy in open combat".
Here we are. Director's Cut only.
https://gaming.stackexchange.com/questions/137386/whats-different-in-deus-ex-human-revolution-directors-cut
I elided the spoilery bits.
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