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Notes -
It feels like most of your criticisms boil down to "I wanted a historical game, not a fantasy game." Fair enough, but that's not a problem with the game itself. It's like saying you hated Fight Club because you expected a movie about professional boxing.
Also I think some of your statements are just plain wrong, like the idea that terrain doesn't matter or that "battles that you could not realistically win given your troops and the enemy's will often be easily autoresolved in your favor." In my experience this is completely false, you will always outperform autoresolve if you play the battle manually, assuming you are remotely competent at the game. Or the statement "Get ready to manually cast those abilities as rapidly as as possible." You understand you're meant to pause and unpause the battle, right?
Well, yes. I explicitly said so, didn't I?
Regarding autoresolve: I'll happily admit to not being very competent.
As for pausing, no, I wasn't aware. My insinct was that I'm meant to play im real-time.
Perhaps it's not the game for you, but if you ever decide to give it another shot I highly recommend playing combat more like a "turn-based" strategy game with regular pausing to issue orders to your troops, use spells and abilities, etc. Makes the game much more enjoyable and allows you to actually formulate strategy and tactics. I probably pause less than I did when I first started, but I'd say pausing 20-50 times per combat is pretty typical.
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