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Is that actually true? Like, it sounds plausible that it could be true, but it also seems plausible that it helps shape culture and behavioral norms, because people are less likely to do things that lead to scorn and mockery. Granted, people probably spend an inordinate amount of effort talking shit on the internet above and beyond its actual value, but there is the potential for actual value buried in there.
Sure, but shaping culture/norms is kind of a blank check. Speedrunners are also providing some sort of influence on culture, either as an impressive form of entertainment or as an ur-example of certain nerdy behaviors.
But it specifically applies pressure against negative behaviors, at least according to the subjective perceptions of the mocker. X behavior is stupid/bad -> Y group of people mock it -> Z group of people care about Y's opinion and/or avoiding mockery in general and do X less or fail to start doing X -> less X exists. If the mocker has good subjective opinions and targets, then this is a net positive since it reduces the prevalence of stupid/bad behaviors. If the mocker has bad subjective opinions and targets, then this is a net negative since it reduces the prevalence of good behaviors that have been mislabeled.
Speed running.... makes speed running look cool? Like, maybe it encourages people to try really hard and dedicate themselves to a task, or peer into the underlying mechanics of games and pedantically look for flaws that they can exploit which maybe increases their ability as a hacker/programmer/anti-hacker? But the most likely outcome is that it makes people more likely to become speed runners. I suppose one could make a similar argument about a lot of hobbies, but a lot of hobbies have depth or broadly interesting components, while speedrunning is about pedantic details and weird edge cases.
Like, if someone has a hobby of using tweezers to arrange tiny colored grains of sand into beautiful artwork, that's kind of cool. I wouldn't do it, it seems like more time and effort than it's worth to me, but if someone else wants to do that good for them, and maybe at the end I'll look at the picture they make. If someone has a hobby of using tweezers to arrange tiny grains of sand into binary representations of the code to retro videogames, that's stupid. It takes similar levels of pedantic effort to perfectly arrange each grain of sand into the right shape, but in the end you have a bunch of dots of sand and the binary representation doesn't do anything because operating systems can't read sand, so it's functional equivalent to a random arrangement of sand. I suppose if someone had some property of their brain that makes this hobby enjoyable for them I'm not going to say they're not allowed to do it, but to me it's boring both to do AND to hear about or watch, while the colored sand piles are boring to do but might be worth watching a little bit. I feel that videogames are more analogous to the colored art sand: pragmatically useless towards survival in the real world but interesting to experience or view, while speedrunning is analagous to the binary representations: similarly complex in function but more pedantic and way less interesting.
All to say that pressure towards making people more interested in speedrunning is negative because it increases the amount of people with boring hobbies, which funges against more interesting hobbies that they could have. And while this is mostly a subjective opinion from me as someone who thinks speedrunning is boring, I think there is some way in which speedrunning is objectively worse than most hobbies, including broader videogaming, although I'm not entirely sure exactly how to formalize, hence vaguely gesturing at it via the above analogy.
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Yes but how much of the arguing and shit-talking on the internet shapes future behavior in a good way? It's not just foolishness that meets with scorn. Far from it.
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