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Notes -
I couldn't tell you the model of my family's first computer, inherited from a grandmother who taught yiddish for six decades but apparently wasn't as old fashioned as that sounds and had a leftover 486 when she upgraded to a higher number.
She probably even knew what we were getting 486 of! I certainly can't remember what they were, although I do remember a shareware demo of Doom that's probably the same as you—and I definitely remember those SB utilities, and how much they made me wish our computer had a microphone installed!
The 486 was a great computer for a long time. For a good chunk of time, literally everyone I knew who had a computer had a 486 DX2. And it more or less ran any game that came out from 1993 to 1996. Then Quake happened and the rest is history. Between 1997 and 2000 things moved so fast, a $2500 (~$4000 in 2023 money) Pentium 233 MMX with a Voodoo or a Riva 128 from 1997 could barely play Unreal or Half-Life which came out in 1998, only a year later. You can write off 1999 almost completely except for a smattering of games with long development cycles or games which were still 2D.
Is this a contention? Are you are contender, contending me to contentious discussion? 1999 is the anno domini of video games. We got:
System shock 2
Freespace 2
Alpha Centauri
Age of Empires 2
Planescape torment
Pokemon Gold/Silver
Everquest
Unreal Tournament
Quake 3
Every single one of those sequels refines their base game into its ultimate form - in the 23 years since many of them have had additional sequels, but they never reached these heights again. In many cases they are genre defining too - would world of warcraft existed without Everquest? Probably, but shoosh.
I don't think you understood what I was saying. Look at the previous sentence.
I'm saying a Pentium 233 MMX with a Voodoo or a Riva 128 couldn't play most games from 1999 unless they were 2D, or had long development cycles. Like they were originally supposed to come out in 1998, and they had wanted them to run on 1997 hardware, then they slipped into 1999 instead. I was not saying 1999 had bad games. I was talking about the games you could expect to play on a 2 year old PC at the time.
Ah yeah I misunderstood lol. Thank goodness.
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The clause "long development cycles or games which were still 2D" is doing a lot of work here, I think; "refines a base game into its ultimate form" from a creative standpoint is "long (multi-game) development cycle", a product that gets to reuse most of its source code, from a technical standpoint. Everquest still seems like a big exception, though.
I felt trolled too before I read the fine print. Please don't say such a thing! The drones need you. They look up to you!
Yes, apocalypse cancelled unfortunately, I misunderstood.
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Oh, this takes me back. I think my dad beat Quake on a 486, or it was one of these pinout-compatible CPUs from Cyrix or AMD, but when Carmageddon came out, it was a slideshow without MMX. I think that Pentium 166 was the third upgrade I actually remember. The first two were:
Okay, fourth.
Anyway, the ten years after Quake were insane. In ten years we went from models that looked like this to models that looked like this. Compared to this leap (accompanied by a jump from 66 to 2500 MHz in CPU frequencies), the next fifteen years feel like running in place (cf Starfield and its staring eye models).
Come to think of it, a jump from Doom to Half-Life 2 (1995 to 2004) is even more insane. The latter feels like a modern game despite being 19 years old, while Doom was a living fossil just nine years after its release.
I do wonder what CPU he had in a 486 system to beat Quake. I never had one, but I guess AMD made a 486 compatible CPU that was the equivalent of a Pentium 75?
Then again, I beat plenty of games on enormously unpowered computers. I beat Unreal on a P120 in software rendering. It was a slideshow, but I had cheat codes!
Could've been a DX4 or one of the third party Socket 3 CPUs, I honestly don't remember. I remember he had to shrink down the viewport a bit to make the game playable.
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Nothing. 486 was the fifth CPU generation of the x86 family (hence "4"), which started with 8086, and 8086 was the first 16-bit microprocessor from Intel, the fourth chip in the totally logically named line of microprocessors: 8008, 8080 and 8085. I think they got rid of "80" around 80386.
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