Intro
Baldur's Gate 3 is a sprawling, slightly kitschy, long-winded,accessible yet also quite challenging[1] role-playing game with fairly high production values that apparently pissed off other CRPG devs.
A sort of interactive pulp swords & sorcery novel. It's a flawed if IMO provisionally worthy yet lesser sequel to Baldur's Gate 2. Lesser but still rather good.
It is like heroin to CRPG types despite a slight tinge of woke, the dumb and optional romance system, and some flaws which are going to be rectified by mods fairly quickly or solved by the time you get to Baldur's Gate and can actually buy a fucking quiver, gem pouch or potion case. Romances are optional, the personal quests of party members are fairly interesting and quite decent afaict.
It allows up to 4 people to play what's essentially a D&D campaign without someone having to be GM. Perhaps some people would like to play it together in the evenings and it might strengthen this community? If playing thrice weekly for 4 hours, you could probably clear it under half a year even with a bit of save-scumming that's necessary for some of the tough fights.
Don't rush- perhaps Larian will give it paused realtime or FPS play or just speed up the computer turns which should be instant but sometimes (5% of the time) take 200-300 ms to decide per enemy mook.
As it's a significant cultural artifact and probably of interest to enough people on this forum, I believe it deserves its own thread.
For mods: ||It's not related to 'science, politics or philosophy', however, I feel it maybe deserves an exception due to its high profile. Factorio, a decade old game popular with Motte kind of people has 29 hits in search, BG3 has 25 mostly from the last 2 weeks. All argument and no play makes Jack a dull boy, no ? ||
Rules:
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Please post in the appropriate subthread. I'm going to start with 'reviews, technical issues, rant & gripe, gameplay advice, lore'. Feel free to make another top-level subthread if it doesn't fit into the other categories.
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For story and lore discussion not known to people familiar with general D&D, use spoiler tags, which are doubled pipes = '|' repeated twice without the quotes. Spoiler tag end is another set of doubled pipes.
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Story discussion only in the 'lore discussion' thread.
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Please report any comments spoiling the plot outside of the stuff that's in the intro cinematic.
[1]: I'm at around +2sd of ice people mental acuity and a disgusting minmaxing scrub who almost cleared** the infamous 'tactics' mod for BG2+ToB and I'm being challenged by the high difficulty fights in BG3. Even a run-of-the mill fight turns deadly if you're not paying attention, and certain fights are positively malicious.
And I'm just in chapter 2 atm. Yes, if you want you can re-roll PC and every party member for every dungeon but in essence that's just like save-scumming but worse. You don't have to do it, and I only re-rolled main char because I was unfamiliar with the ruleset and wanted to try a few different options. The dungeon puzzles, so far, seem mostly bloody obvious, I've encountered some mildly challenging treasure related ones, surely there's going to be a few good ones too.
**am not sure I ever cleared the final fight of the entire game with the tactics mod.
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Notes -
If Disco Elysium and PS:T didn't impress you sufficiently, you'll be waiting for a long time. Video game writing generally sucks.
Yes it does, and I wish videogame developers would acknowledge that and just trim the text in favor of focusing on the gameplay - but people play wordy games no matter how badly I think they're written, so what do I know.
There have been thirty (30) World of Warcraft novels. None of them will ever be considered literature.
A lot of people don't need writing to be high quality to enjoy it.
Tie-in novels are generally second-rate, with few exceptions (e.g. if the novelist is already established/a name in the field). That's because (going by Star Trek fandom when the first lot of novelisations came flooding out), there's a ton of interference by the studio/rights holders about what characters you can use, what they can and can't do, if you can create OCs at all, how the world can or can't change and so on. You're not allowed contradict established canon (unless or until something is shown in an episode of the TV show or in a movie) and in general there's lines you have to stay within. That's to protect the property, of course; if the fans want another book about Erwin Skullcrusher the superhuman warrior and berserker, you can't turn Erwin into a pacifist (or if you do, it can't stick) and in part because if you have twelve different writers churning out books, to keep the characters the same they have to be bland stereotypes.
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Hey, I've read the Brigador novel and four Battle Brothers stories. Somestimes you just want to read more about a setting you already spent much time in.
But for me that's interesting only if the game world was well-done to begin with.
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There isn't "too much" writing in this game. The questing related dialogues are competent and to the point, with little waffling about. You can sometimes ask for more backstory and get a little longer exposition.
Some of the romance dialogue is so bad I cringed. You can safely ignore it. Shadowheart, the nutty cleric might be okay.
Lots of books lying around, each with 1-4 paragraphs on the wider world.
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