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It was an enjoyable read on my way back from work. I was a bit confused about what's a Cultivation, and what's an Ancestor Simulation but re-reading the blurb sorted it out for me. I may have also been paying too much attention to the bug reports (and scratching my head afterwards), on the assumption that they'll provide insight into the rules of the world you're setting up.
Anyway, consider me intrigued, I'll keep reading!
Some of the bug reports certainly allude to future events, just as the issues with disconnected players just vibing in there, but if they're already fixed, then it's just random worldbuilding (I like funny Dwarf Fortress patch notes)
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I'm surprised that someone who isn't at least passingly familiar with Xianxia read this! Cultivation is basically Chinese Fantasy, or at least a big part of it. It involves absurd power scaling, like the Big Bad Evil Guy from a typical Western novel, like Sauron, would be a dog's dog in a Xianxia novel after the first few chapters. You should look at the tropes, they're a hoot.
An Ancestor Simulation relates to the Simulation Hypothesis, in this case it's some distant civilization running a simulation of their ancestral environment, it's been a long time since humanity left Earth and took over the stars, but there are always weirdos who like poking at the old monkeys, even the virtual ones.
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