This weekly roundup thread is intended for all culture war posts. 'Culture war' is vaguely defined, but it basically means controversial issues that fall along set tribal lines. Arguments over culture war issues generate a lot of heat and little light, and few deeply entrenched people ever change their minds. This thread is for voicing opinions and analyzing the state of the discussion while trying to optimize for light over heat.
Optimistically, we think that engaging with people you disagree with is worth your time, and so is being nice! Pessimistically, there are many dynamics that can lead discussions on Culture War topics to become unproductive. There's a human tendency to divide along tribal lines, praising your ingroup and vilifying your outgroup - and if you think you find it easy to criticize your ingroup, then it may be that your outgroup is not who you think it is. Extremists with opposing positions can feed off each other, highlighting each other's worst points to justify their own angry rhetoric, which becomes in turn a new example of bad behavior for the other side to highlight.
We would like to avoid these negative dynamics. Accordingly, we ask that you do not use this thread for waging the Culture War. Examples of waging the Culture War:
-
Shaming.
-
Attempting to 'build consensus' or enforce ideological conformity.
-
Making sweeping generalizations to vilify a group you dislike.
-
Recruiting for a cause.
-
Posting links that could be summarized as 'Boo outgroup!' Basically, if your content is 'Can you believe what Those People did this week?' then you should either refrain from posting, or do some very patient work to contextualize and/or steel-man the relevant viewpoint.
In general, you should argue to understand, not to win. This thread is not territory to be claimed by one group or another; indeed, the aim is to have many different viewpoints represented here. Thus, we also ask that you follow some guidelines:
-
Speak plainly. Avoid sarcasm and mockery. When disagreeing with someone, state your objections explicitly.
-
Be as precise and charitable as you can. Don't paraphrase unflatteringly.
-
Don't imply that someone said something they did not say, even if you think it follows from what they said.
-
Write like everyone is reading and you want them to be included in the discussion.
On an ad hoc basis, the mods will try to compile a list of the best posts/comments from the previous week, posted in Quality Contribution threads and archived at /r/TheThread. You may nominate a comment for this list by clicking on 'report' at the bottom of the post and typing 'Actually a quality contribution' as the report reason.
Jump in the discussion.
No email address required.
Notes -
I thought, and still think, that warfare is highly mathematical. I guess it stems from my love of games like Panzer General, or Hearts of Iron. There are things like esprit de corps, or civilian morale, or troop experience that still can be modeled — e.g. through modifiers. There are political events that are difficult to simulate (like the recent putsch) — but surely you can simulate events on an operational level, like Zaporizhzhia/Western Donbas front? Wargaming is a thing, but do they utilize a huge progress in compute to quickly work through numerous scenarios to find the most optimal ones?
I agree that war is in principle fully simulatable, but in practise it's not particularly effective.
The reason is that data collection is incredibly difficult, since both sides will do their best to obfuscate.
Further, a lot of high level decision making still hinges on the decisions of a very few people, who are also near impossible to model. Seriously, how would anyone model Rommel in code?
To the best of my limited knowledge, even modern wargaming heavily relies on humans to mediate the rules, there's no single program or set of programs that is capable of doing so. No, not even my beloved Arma 3 :(
Plus the risk of black swans.
Maybe one of your best generals gets taken out by a pulmonary embolism prior to a critical battle. Or adverse weather conditions delay the arrival of your fleet or, worse, sink your fleet before even engaging the enemy. Maybe a lucky enemy spy manages to sneak a bomb into a factory that is critical to your war effort.
To a large extent these will average out over the course of a long, large scale conflict, but it can also result in a series of dominoes falling such that outcomes you didn't intend or expect are the result.
And thus the problem is that computerized models tend to be sterile and overly deterministic where such crazy events don't get proper consideration.
More options
Context Copy link
Right, but people like Rommel have just bigger phase space of possible decisions which stems from their better intuition and greater experience. I had in mind simulations like what they do e.g. in astronomy when they try to simulate formation of star systems, galaxies, and such. It is also highly probabilistic — they'll say something like "with the probability of 60% the planet with Jupiter mass will form at the distance of 1 au away from the central star" based on thousands of simulations they run; unlike wargaming where you have only a specific scenario you run several times with imperfect humans.
I read somewhere that US DoD has some precise models for logistics — I'll try to research.
More options
Context Copy link
More options
Context Copy link
More options
Context Copy link