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Notes -
I am torn. I lost all faith in Bethesda with 76, but I was put off immediately by its online nature, so I didn't give it much of a chance. But I snaked access to ESO with the launch of Necrom (my love of morrowind and lovecraft overpowered my disdain for mmos) and the quests I played are actually pretty good! The narrative is decent, the scripts and characters are not grating and sloppy (like 76 and some of 4's addons) - I was overall pretty impressed!
But when they say 1000 planets to explore, one thing immediately and forcefully comes to mind - that cave in Skyrim. It doesn't matter which cave you think of, because they were all the same. Not to a da2 extent, but it became pretty clear by the time I was halfway through Skyrim that they had a bunch of 'cave rooms' they'd connect to make a dungeon, which they then dressed up with whatever the cave was about. I was fine with it in Skyrim, because there was plenty of other things to do, and in fo4 they let you build things yourself which for some reason ameliorates it too, but I pause at the idea of dealing with it in Starfield on a planet-wide procedurally generated scale.
But now I have said all that I realise that actually there is only really one thing that will determine whether I spend a dozen hours playing it or a hundred - what nonsense they try to pull with mod support this time.
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