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You have my attention.
[EDIT] ...That's maybe underselling it a bit. I love designing spaceships, big ones, small ones, everything in between. I love anything involving guns and missiles and explosions. I haven't played high fleet or free space 2, but I absolutely love everything I've seen of high fleet, and from what I've seen free space 2 is a pretty sweet wing-commander-style arcadey space fighter sim, and I love those as well.
So yeah, definately interested.
Ha! If you're ever bored, you have to give FS2 a go, it's basically porn for someone like you. Not only is it a space fighter sim, it's centered around capital ships duking it out with giant lasers. With modern hardware and mods you can make it even more pornographic.
@ZorbaTHut, is it ok if I open a catch-all thread for this until we get subs running?
eh, I'll see about giving it a try... I've seen a bit of footage focusing on playing capital ships, is that what you're thinking in terms of gameplay?
Maybe... Piloting capital ships always felt like something I should find appealing, but in practice it always felt a bit 'meh'.
What I do want to do is add a strategic and tactical dimension to the game, and with that maybe it will be more fun to fly a capital ship, give orders to fighters, and the rest of your fleet, etc. Though it might turn out that fighters are still more fun... we'd have to see how it pans out.
Weren't all the capital ship fights in Freespace scripted? It looked like they wanted to develop the system more, but ran out of time (and most of the fights needed to be tightly controlled for story reasons anyway)
I'm not sure. Big ones like Collosus vs. Sathanas were, but I think they'd shoot at anything in range regardless.
In any case we're 20 years after the game got open sourced, you can do some pretty wild stuff with it now.
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I think capital ship gameplay would probably require some more elaborate mechanics that steer/shoot/lock-on, which seemed about the extent of what I saw in mod gameplay. Strategic and tactical gameplay sounds fantastic.
I'll grab a copy, and start collecting reference art.
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Sure, go for it :) If it's successful that's honestly good incentive for getting something like that going.
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