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Notes -
That argument probably is cope on their part. I don’t particularly care about motion blur except where it impacts CGI and 2D animation. I’ll also always take gaming at the highest framerate the hardware can handle — up to a point. One Must Fall 2097 from Epic used slowdown artistically when delivering massive blows.
I sometimes pay attention to my eyes’ super-high “frame rate,” usually when deliberately perceiving a road I’m about to turn onto with a 180 degree span I have to watch for cars. That’s when I realize it’s my brain’s “capture software” that limits me, not my wonderful eyes.
After seeing The Hobbit and Avatar 2, I have also concluded my brain is not wired for >24fps video. It feels like someone left a DVD on fast-forward. I grew up watching cartoons animated on the 2’s and sometimes on the 4’s, and I knew it was done poorly, but that's what was available. South Park hearkens back to that era where the audio was more important than the video. The only sequence in Hobbit which didn’t feel like my eyes were being deliberately insulted was the goblin cave sequence, and that’s because I subconsciously connected it to Fraggle Rock, which was high framerate and set in underground caverns.
However, I would love to watch a re-cut of Hobbit and LOTR with 48-60fps only while someone is wearing the One Ring. It would add to the otherworldliness of seeing the world through Sauron’s tool.
It's not cope, but I agree that would make a cool cut. In my other response I fleshed out my argument a bit and mentioned Run Lola Run which did something similar with FPS switches. It's just worth analyzing why the different FPS makes you feel things differently and the possibility that there are actual reasons 24 has remained the standard and is vastly preferred by enthusiast in a way that hasn't happened for other tech advances, like digital film, CG, etc beyond the incurious "cope" argument.
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