An intensive deep dive into what remain the Pinnacle of the real time strategy genre, and why I believe it might just be the greatest spectator game every created and most strategically interesting game that currently has an active community.
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An intensive deep dive into what remain the Pinnacle of the real time strategy genre, and why I believe it might just be the greatest spectator game every created and most strategically interesting game that currently has an active community.
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Notes -
Like @faceh said, combat in Sins is very much about fleet comp and not micro (one of the best things about the game, imo). If you are losing to low level AI, most likely you aren't expanding enough so the AI has a better economy than you. Early on you basically want enough military to keep pirate raids from wrecking you (over time you get a feel for how much this is), and otherwise build up your territory and economy. I only ever played single player, so I'm not sure how it goes in MP (if indeed that is still a thing).
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