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Notes -
Late response, but I didn't save the prompts for any of the monsters, since the prompts were usually just something like: "Generate me a statblock for variant of a kobold for dungeons and dragons 5th edition. It has an ability to place curse debuffs on enemies that debilitate them throughout combat. It should be extremely threatening and a high-priority target."
I wanted that particular enemy to feel occult and threatening. I wanted it to cast nasty debuffs that weren't any existing spell. They didn't need to be fancy, but I didn't want to just fill another monster statblock with existing spells. I had a general idea of what I wanted, but didn't have any ideas that stood out to me for what the debuffs should be.
It gave me a basic kobold that had a few daily use abilities, basically ray attacks that forced a save or the enemy would suffer some serious nastiness for the next few hours. One made them vulnerable to all damage, another gave them disadvantage on anything strength related. The AI even gave it the ability to cast one of them as a reaction to being targeted for an attack, which was very funny. I wound up reducing the effect from several hours to just the end of combat, since the effects were so powerful for such a low-level enemy.
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