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Notes -
Not seeing the downside, personally.
Yeah, but we'll have to do that anyway if our goal is to limit copyright to only human-created works.
I don't know how you solve this issue any other way.
Oh yes, there would be people who consider it worth the risk. Especially as it becomes way, way harder to tell AI art from human.
A simple one would be to just pay a given artist to sign off on AI art as if he was the creator, and who is willing to lie under oath and investigation that he personally created all of those works.
Yeah concept art, storyboarding, rough drafts, all things that don't make it into the final, saleable product could probably escape scrutiny.
The way I'm conceiving this is that "if you publish a work for purpose of sale to the public, it must not contain AI generated content."
Well, the issue is that the entire purpose of such regulations is to appease the people who depend on these industries for their income. If the regulations just destroy their income in a different way - instead of replacing 10 artists with 1 artist who uses AI to be 10x as productive, it's just replacing 10 companies that hire artists with just 1 company that hire artists - it seems like it wouldn't appease those people. The ultimate point of any law surrounding copyright or intellectual property in general is to protect incomes, after all.
This seems workable, but also kind of a nightmare scenario for the people who would want these regulations. In this scenario, all the rote work that goes into producing the textures you actually see on the screen must be painstakingly hand-painted, but all the creative work that went into creating the concepts behind could have AI aid, thus reducing the number of the less rote, more creative artistic jobs. Perhaps better than AI being used in every step of the process at least, I suppose, and perhaps only a little worse than how it is now, since from what I understand, most art jobs in the industry tend to be rote work anyway.
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