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Notes -
Significantly. Consider it the move from vim to WYSIWYG.
Mouse interface is universal. Niche placement/construction modes make sense now. Orders and buildings are grouped much more coherently. Labor seems to have been simplified, unless I'm missing a menu. There are inbuilt tutorials; only the first is interactive, but it covers the main UI layout.
This does come at the cost of some specificity. I understand a few hotkeys are changed or missing, but that's more a problem for power users or those with muscle memory.
I think you'll still be disappointed with the rail system, but then again, I haven't explored it much.
I'm not expecting something like in Factorio, just so I can move stone around quickly.
You think there's any chance the dev will use the money to transition DF into some nice voxel-based 3d engine ?
With lighting and all, it could be very cozy and interesting. Add in being able to possess a dwarf for some nice fighting, it could improve the game somewhat, and really wouldn't necessitate changing any of the internal logic, just another way of presenting what already exists. .
I...doubt it, I remember the announcement for DF getting a big graphical overhaul in tandem with a Steam release was specifically so that the dev could raise money to treat his cancer.
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