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Notes -
Playing a new game: ZERO Sievert
Very interesting and fun mix of top down shooter + roguelike mechanics + RPG mechanics + post apocalypse setting. There is lots of dying that has taken place. And the game has forced me to actually be very cautious about engagements. A single engagement with "easy" enemies can go wrong and kill you after you just spent twenty minutes slowly collecting items.
Areas turn pitch black at night, but once you get night vision goggles you can become a stalker of the night.
The video game footage shows the character getting in close range shooting matches with opponents. This footage had to have been made on some kind of cheat build. As far as I can tell the only viable path to survival is to get the longest range gun possible and snipe enemies before they know you are there. Tight corridors and fights inside of buildings are truly frightening because walking around a corner being the second one to shoot will kill you. If you manage to shoot first you still might bleed out from wounds if you don't bandage yourself quickly. The giant spiders, packs of wolves, and monsters with scythe arms are good for jump scares, but once you know how to handle them they don't pose too much danger. Its always the other humans that you can't trust.
I'm enjoying the detail with regards to weapons in the game. There are 34 different types of ammo , and 40 weapons which has been some awesome learning for me. I always learn things better through video games, and I've been meaning to learn more about the various types of ammunition. The Mosin Nagant has been my choice of weapon, and I'm always on the lookout for any 7.62x54mmR ammo on my scavenging runs.
Thanks for the review. If you're amenable, may I request you consider accompanying the text with a numerical summary? Whatever your preferred system--something out of 5 or 10, x%tile of games you've played this year, maybe even scored along specific dimensions like gameplay, story, etc.
It's easier to contextualize the details you provide once I understand your overall eval.
I'll think about it. In general if I talk about a game then I liked it. I don't discuss games I dislike.
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