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Notes -
Honestly, doesn't programming unit tactics sound appealing?
Grand strategy is very meh in my opinion. EU4 or HOI boil down to stacking predictable multipliers.
That's incredibly lame.
In the abstract, sort of.
But in practice I've seen what those games look like, and no it was not fun.
I think pillars of eternity had a super in depth programming system, just about any input could be a trigger for just about any action.
The reward for all your hard work is that you get to not play the game. or if you are like me and don't enjoy that combat part you can much more easily just turn down the difficulty.
What id you simply couldn't and had to use them?
There are programming RTSes out there. I found them unfun. Probably because I've been programming for a living for a long time, so it doesn't feel like a game, it feels like work to me. Your mileage may vary, thats just like my opinion man.
I mean this would be functional programming or some sort of combination of priorities etc.. not typical pin-headed BS you deal with normally..
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