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Notes -
Proteus is a game that's certainly not for most people and I think it could absolutely grate on a player (it's not my preferred style of game either, I'm a very extrinsically-motivated player); it's just fine-tuned to a hyper-specific target audience which it seems @coffee_enjoyer falls into, which is what made me recommend it.
In general I’m just a fan of very targeted experiences that don’t reek of overengineering. From the start there are no pretensions that it's going for any kind of mass appeal, and I respect a game that firmly markets itself to a specialised niche without compromise, far more than I do a game that seems to be trying to achieve several mutually exclusive goals in an attempt to be a widely acclaimed hit. Most open world games in my opinion are juggling contradictory goals of telling a linear story and maintaining a constant stream of content while at the same time still trying to maximise player freedom, and as a result they very rarely deliver on most of what they promise. At the very least Proteus actually does successfully achieve what it is going for, whether the experience it's optimising for appeals to you or not is a different question. There's a difference between a bad game (i.e. one that doesn't achieve what it intended to) and a game that does what it set out to do but isn't catering to you.
Yume Nikki is actually another great example of an exploration-based game without any clear direction, can't believe I forgot that one. I can't say I like that game, but I certainly appreciate it.
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