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Friday Fun Thread for March 14, 2025

Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.

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Oh, yeah, you really need the co-op mod for SPT. I think it's called Project FIKA. That's actually how I learned the maps initially, some other Tarkov junkie leading us. Yes, the PVP is really the selling point, tense stuff. I just think that Tarkov takes the gear progression way too seriously. You should be able to have a decent chance of killing anyone in the game, rather than the game saying "too bad, you brought in level 3 bullets but you needed level 6, also you've got level 5 gear and he's level 60". SPT fixes that a bit.

The maps of Tarkov are one of the biggest selling points for me. So huge, so very detailed, so war-torn. It made me realize one of the reasons I love Left 4 Dead and Duke Nukem 3D were for the maps portraying real places.

If you want something similar, but with a focus on the pvp then I'd recommend Hunt Showdown. Has the same big maps, good gunplay, great sound design.

My issue with it is that instead of being able to go to different locations to loot, and then extract, you basically always focus on getting to the location with the boss, killing it, and then extracting. So it leads to more focused, but also somewhat repetitive encounters.

You should be able to have a decent chance of killing anyone in the game, rather than the game saying "too bad, you brought in level 3 bullets but you needed level 6, also you've got level 5 gear and he's level 60". SPT fixes that a bit.

In case you missed the one wipe where they had the realistic hitboxes, this was the case. Sadly it isn't any more.

If you aimed at places like the armpit or got lucky and had shots land in the gaps between plates, you could easily pierce soft armor with non-AP rounds and kill someone decked out in Class 6.

The maps of Tarkov are one of the biggest selling points for me. So huge, so very detailed, so war-torn. It made me realize one of the reasons I love Left 4 Dead and Duke Nukem 3D were for the maps portraying real places

Seconded. BSG does environmental design like no one else. Streets is a masterpiece, but runs like an asthmatic donkey. Now, it's still not enough to keep me keen after like 8 or 9 wipes of play, but there's no wonder new players get totally lost even with online maps handy.