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Notes -
Like you, I liked Unreal Tournament 1999. Arena shooters aren't very common nowadays. I also liked Duke Nukem 3D, Blood, and Marathon a lot, and on that front, there are a lot of boomer shooter options. New Blood Interactive released a lot of games like that, and I also liked Ion Fury somewhat. But these days, if I want something adrenaline pumping, I actually don't play those games, I play something more concentrated like Hotline Miami 2 or Katana Zero. Those really got an addicting formula of "try something, kill people really fast, die, instantly restart and keep killing people". Alternatively, for something different and not very commonly recommended, Streets of Rogue was pretty arcadey and intense at times due to the roguelite nature of it. Lots of options to play that game, like Deus Ex.
I really liked Gothic 1, but I failed to get very far in Gothic 2. The story wasn't as compelling to me, and the setting was more boring from the outset. "You're stuck in this insane penal colony trapped with other homicidal prisoners and also pockets of orcs and goblins and random deadly wilderness creatures and the sorcerers want you to take this letter to the fire mages" was a much better hook than "Omg, dragons! Off to starter town with you!"
I think there aren't really any games like Half-Life. It was pretty unique, even for the 90s. It had a lot of things going for it: environmental storytelling, sparing amounts of NPC dialogue, no dialogue from you, a general survival horror vibe from everyone, and a fun chaotic romp through a sprawling facility. Despite all that, the scope was not that large. I'd say the indie scene is the most likely to produce something like that, but no one wants to do it, because that's not something new or innovative. Maybe something like Selaco is close?
If I had a single recommendation from the last year, it would probably be Dark Souls. I really didn't picture it as being a game I would like, but it was seriously compelling. The setting, the interconnectedness, the weird NPCs, stats that actually mean things, and finally, combat that is really fluid and feels great. If the difficulty is turning you off, don't let it. There are ways around the difficulty.
Dark Souls is worth checking out, but I have been told it is super hard and frustrating. I have heard that they are making half life 3, I really wish valve never stopped, Half Life 2 was one of my favorite campaigns ever.
I don't want to be mean, but there are far, far harder games than the DS series. DS is normie-hard; It's the maximum amount of hardness that you can afford while keeping most of the casual audience, and as oats says, it has multiple design decisions that allow you to get past content you consider to difficult (online co-op, single-use items, simple rushing, cheese/OP gear, or in the worst case, plain ol' grinding). Especially in co-op it's arguably quite easy.
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