Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.
- 193
- 2
What is this place?
This website is a place for people who want to move past shady thinking and test their ideas in a
court of people who don't all share the same biases. Our goal is to
optimize for light, not heat; this is a group effort, and all commentators are asked to do their part.
The weekly Culture War threads host the most
controversial topics and are the most visible aspect of The Motte. However, many other topics are
appropriate here. We encourage people to post anything related to science, politics, or philosophy;
if in doubt, post!
Check out The Vault for an archive of old quality posts.
You are encouraged to crosspost these elsewhere.
Why are you called The Motte?
A motte is a stone keep on a raised earthwork common in early medieval fortifications. More pertinently,
it's an element in a rhetorical move called a "Motte-and-Bailey",
originally identified by
philosopher Nicholas Shackel. It describes the tendency in discourse for people to move from a controversial
but high value claim to a defensible but less exciting one upon any resistance to the former. He likens
this to the medieval fortification, where a desirable land (the bailey) is abandoned when in danger for
the more easily defended motte. In Shackel's words, "The Motte represents the defensible but undesired
propositions to which one retreats when hard pressed."
On The Motte, always attempt to remain inside your defensible territory, even if you are not being pressed.
New post guidelines
If you're posting something that isn't related to the culture war, we encourage you to post a thread for it.
A submission statement is highly appreciated, but isn't necessary for text posts or links to largely-text posts
such as blogs or news articles; if we're unsure of the value of your post, we might remove it until you add a
submission statement. A submission statement is required for non-text sources (videos, podcasts, images).
Culture war posts go in the culture war thread; all links must either include a submission statement or
significant commentary. Bare links without those will be removed.
If in doubt, please post it!
Rules
- Courtesy
- Content
- Engagement
- When disagreeing with someone, state your objections explicitly.
- Proactively provide evidence in proportion to how partisan and inflammatory your claim might be.
- Accept temporary bans as a time-out, and don't attempt to rejoin the conversation until it's lifted.
- Don't attempt to build consensus or enforce ideological conformity.
- Write like everyone is reading and you want them to be included in the discussion.
- The Wildcard Rule
- The Metarule
Jump in the discussion.
No email address required.
Notes -
"Fun" is a really tough metric to measure, but I think there's probably something to the theory that microtransactions and live service being such big moneymakers for the industry has pushed high budget developers towards optimizing for keeping players addicted rather than keeping them entertained. There's also the fact that the gaming industry was much smaller and low status in the 90s and 00s compared to now, and so devs tended to be nerds who wanted to make games they wanted to play, rather than people who wanted to make money and/or spread a message.
However, it's not as if such devs have disappeared; if you're comparing like for like, there are more games being released these days of the same technological quality as a Quake from 1996 or even a Half Life 2 from 2004 than were released in those years, made by small unknown teams. But there are so many of them, and the vast majority of them suck, so it's hard to find good ones. AAA games get all the attention for obvious reasons, and those are the ones that often are optimized around things other than just convincing you to pay a one-time fee based on how fun the experience is. Even then, when I think about AAA games I've played recently, like Elden Ring or Final Fantasy 16, they compare pretty favorably in terms of "fun" to equivalent-ish AAA games I played 20+ years ago, like Devil May Cry 3 or Final Fantasy 10/10-2/13.
I've heard that recently there was a revival in the FPS genre of "Boomer Shooters," which are fast-paced shooters inspired by those old games like Doom and Quake whose controls and speed were based around video game logic more than around realism. As a fan of those old games back in the day, I've been meaning to check out some of them, such as Dusk.
You can keep players hooked, not addicted and entertained. And paying. War Thunder knows how to do that.
Also: Doom (2016) is pretty much an almost perfect single-player version of the 'boomer shooter'. I liked it very much, in terms of combat it favorably compares to Unreal Tournament ('99, 2003 and 2004, all of which I completed several times).
More options
Context Copy link
They killed off Unreal tournament in pre alpha and I have lost interest since then. I suck at FPS, ability wise I am bottom 99th percentile, I still find these games so much more fun, I have quake live and I would pick that over any console shooter.
More options
Context Copy link
More options
Context Copy link