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Notes -
To be fair, I do play some games as self-improvement projects. Games I sucked at, that I decided I wanted to beat anyways, and then I went and did that. Usually multiplayer games. Yeah, I beat Hunt: Showdown and Nebulous: Fleet Command. Had one good run where I dominated everyone, exhaled in satisfaction, took a screenshot framed it and hung it over the fireplace, went to write my memoirs and a steam guide, and never played the game again.
Joke. But I really do sometimes play a difficult game just to figure it out and beat it. Not "difficult" soulslikes, where the required skill is memorizing enemy placements and telegraphs, and not multiplayer games that just come down to memorizing maps and doing the sickest 360 noscope, or such in which you win by doing 300 APM...but, you know, games where you can get a little creative. Where you can actually compete with others in planning, judgement and honest-to-god tactics, and with enough unpredictability and randomization that you can't just learn every possible move for every possible situation in advance.
But then, improving yourself in those ways until you can beat others at those games is fun. It's not mutually exclusive, is all I suppose I want to say.
And then there's a million singleplayer games that I started because I don't even know why and they weren't fun and I tried to get my money's worth out of them anyways but it didn't work and the only winning move ended up being to stop playing.
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