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Notes -
I disagree thoroughly, with the caveat that I am no expert player.
SE encourages complex logistical networks between planets, and space platforms can fulfill a variety of purposes. Exploiting different planets is a matter of strategy and economics, all the time. SA encourages you to ship nothing but science, and space platforms are either just trains with one extra step, or straight-up infinite resource printers, and you only need to figure them out once to then produce them infinitely. Exploiting different planets just means solving four different puzzles, but again you only need to solve them once and it's very straightforward and that's it.
Calling SA a simpler version of SE would be much like calling four brisk 30-minute walks along a well-paved paths a simpler version of a triathlon.
SA does have more varied environments, mechanics and more interesting sights to see, and it is more polished, but it's not challenging, not complex, and its constituent parts are barely connected to each other.
...Okay, maybe partly. But every planet has several resources that need shipping around. Just to get the last science pack requires shipping something from every planet but Nauvis, .
It seems essentially the same. SE just has more and more and more of it. More recipes, more etc. But it's repeating the same problem solving loop over and over. I played SE some but the only really, really challenging part was putting together combinators to automatically load the rockets. And I think I'd figure it now since I put together a logistic network / item chest balancer.
Fair enough, I'm probably just bamboozled by having played SE together with Krastorio 2, which made it all look very impressive and which SA seems very tame in comparison to.
SE is vastly more impressive than Krastorio 2. I played that, it was a slight extension of Factorio. A good one. SE is something else really.
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