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Notes -
The problems with Total War's strategic AI are real, and always have been a problem. As a player the main issue I would run into (not as bad in more recent games) is that the more powerful I got, the more likely people would declare war on me. Which made no sense: tiny kingdoms on my borders, instead of looking at offers of trade deals and non-aggression pacts with their superpower neighbor with relieved enthusiasm would instead spit in my face and boldly declare that they would crush me beneath their boots! After I inevitably rolled them up into my empire, the tiny kingdoms that neighbored my now expanded borders would do the same. It made no sense, but it did keep you in a constant state of warfare through the late game. Since the focus of the game is on battles, I could see why it stayed broken in that particular way for so long.
In more recent Total War games they've improved it a good bit, but more importantly they revamped the diplomacy system to make it transparent: you can not only see how much another power likes you, but also see exactly why they feel the way they do: disliking Great Powers is -X, you fighting their enemies is +Y, etc. The transparency means that you have less moments of saying "What in the world is wrong with these people? Why are they acting this way?!" Now you know exactly why, which means you can make more interesting diplomatic decisions.
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