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Tinker Tuesday for December 24, 2024

This thread is for anyone working on personal projects to share their progress, and hold themselves somewhat accountable to a group of peers.

Post your project, your progress from last week, and what you hope to accomplish this week.

If you want to be pinged with a reminder asking about your project, let me know, and I'll harass you each week until you cancel the service

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RePhobia

I managed to make some progress on the shooty mechanics. Originally I was planning to just instakill the first thing in the line of fire, but checking out similar games that others mentioneed, like Crimsonland or Halls of Torment, I figured visible projectiles still look cool, and have the advantage of handling all weapon types using the same logic, by simply tweaking some parameters - for instance machine gun and a flamethrower both just spit out projectiles, they just do so at different rates, spreads, and the projectiles themselves have different speeds, lifetimes, etc.

I also opened a Rumble Channel hoping it will allow me to show off animations and not just screenshots. Here's the animation from the last week of November. Compression is still kicking my ass, but you can more or less tell what's going on.

This is this week's progress. A lot of the work was mostly about restructuring the project and cleaning up the code some more, so the bullets don't do anything beyond flying out of the gun. Hopefully I will be able to make the bugs go splat on contact as the next step.