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Culture War Roundup for the week of December 16, 2024

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There's no gameplay at all there. Figure out your army composition, mash it into the other army.

Well, again, you just elided a huge number of complicated and involved tasks and decisions under that sentence. I mean I could do this with any game, right? "Just do the correct things needed to win and then you win the game. Boring."

It's because military sucks ass as a game mechanic without the one unit per tile system.

Are you sure you're not just doing it wrong?

Well, again, you just elided a huge number of complicated and involved tasks and decisions under that sentence.

The extent to which army composition matters is pretty similar in either system. Which is to say it matters not at all versus AI (just bring more units and higher tech units and you win), and a decent bit versus humans (from what I've seen anyways, I don't play MP Civ). So I think it's perfectly fair to elide that decision tree as it isn't a differentiator. The gameplay that happens after you have an army is a differentiator, and again... there is none under the stack system.

Are you sure you're not just doing it wrong?

Pretty sure. But if you think I'm missing something crucial that would make the stack system actually fun to play, feel free to elaborate.