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Notes -
Has anyone else played Indiana Jones and The Great Circle yet? It's out now and is up on gamepass if you don't want to pay a hundred bucks for vidya, and it's pretty great if you are a fan of Indiana Jones.
It's an action-adventure game. That is the best way to describe it really. It plays like an im sim - in the Vatican level I caught myself considering using a water arrow on a light the thief vibes were so strong. But it has a lot more direction than most im sims and it is chock full of puzzles of varying complexity. It's no outer wilds or talos principle of course, and you can actually ignore a lot of the puzzles if you like, which makes sense in such large, detailed and open levels.
I don't know how much of my enjoyment is the actual game being good and how much is my love of Indy though so I'm looking for alternative opinions. It definitely feels really comforting to get a new Indiana Jones story that isn't bogged down by stupid fridges and whatever a phoebe waller bridge is supposed to be. The music is fantastic, Troy Baker mostly nails Indy's voice (the guy doing Marcus does a great job too) and it all actually feels like something Indy might have been doing between raiders and last crusade. And it's Tony Todd's last role and he's awesome in it.
Tried it briefly. Will wait until I have a 16 or 32 gb 5000 series GPU. My 8 gb didn't really cut it. Seemed like fun though!
Not sure if I'll play with kb/m or controller.
I'm playing it kb/m, but it was definitely built for a controller and then lazily ported to kb/m - rmb is right fist if you are unarmed but aim if you have a weapon, which is especially dumb since the combat is built around picking up and using disposable weapons mid fight. And you can lean (pressing z and c, not q and e because while the game has context specific controls they're shit - if Indy is looking at something and you open the map, pressing e won't tab to your notes it will exit the map and pick up the object) but only if you have a weapon.
But it's certainly a lot of fun.
Ok. I used my PS5 controller when I tried it. Seemed fine, even though playing anything in first person without a mouse used to seem sacrilegious to me.
It is sacrilegious my brother, listen to your heart. Maybe just keep the ps5 controller handy for the boxing ring bit, that's the only place I found it impossible to manage.
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Worth A Buy's review convinced me to hold off until it's on deep discount.
Can you explain why so I don't have to watch the video? All of the negative reviews I've seen are bitching about the performance, which hasn't been an issue for me or my circle of gaming friends, the only bitching about the gameplay or story I've seen has been generic 'oh its corpo shlock with cut content and sweet baby were involved' and that's a knee jerk reaction these days.
Also on the side, you shouldn't buy any triple a game that isn't on a deep discount. With things like gamepass and scheduled steam sales triple and double a devs instantly put about $30 on top. It's a sick industry that you should exploit however you can, because it will do the same to you.
I plan on playing the game eventually, but my expectations and hopes have been tempered by the reviews I've been seeing, which all seem to criticize the same things. The performance is one of them, though that's been a mostly minor point; more serious issues are the stealth gameplay and the puzzles, both of which have been described as insultingly easy by almost every review I've watched. Particularly the stealth enemy AI has been said to make this year's Star Wars: Outlaws's enemy AI look smart in comparison. Bad stealth gameplay in an Indiana Jones game is perfectly forgivable, but then the puzzles are also said to be extremely easy, which would leave basically just the combat to carry the gameplay, which the reviews say are pretty bare-bones.
The tone and story have received basically universal praise, which is what draws me towards the game as a lifelong fan of the original film trilogy, but I was also hoping that it would have some decent puzzle-solving or exploration gameplay, like it was a modern incarnation of Indiana Jones and the Fate of Atlantis, the LucasArts point-and-click adventure game from the 90s.
Ah yeah, my puzzle expectations were tempered from the get go - aside from the December release I know how Bethesda operates these days so I knew we were in for uncharted style puzzles, and it would be largely casual level. I'm actually impressed at the lack of hand holding in the game in that Indy doesn't tell you the solution two seconds after you find a puzzle.
As for the stealth sections... The ai definitely sucks, sometimes it won't see you standing right in front of it and at other times it will see you straight through walls. You rarely are forced to stealth though, most of the time you can just barrel in and start punching and smashing wine bottles - and the fist fighting is a lot of fun once you get the rhythm down. The only time the direct approach has failed me so far was when I was sneaking through military tents at the Vatican and somehow alerted every guard in the city.
I too wish it was more like the Fate of Atlantis though, damn did I love that game.
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