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Notes -
Hmm... I can relate to this sort of thinking. I too think something is lost in the transition between a casual game and a competitive game. But something is gained too.
Speedrunning Minecraft, is a different game than Minecraft. Even if they share most of the mechanics in theory. Letting the game play you... Is the point.
We're doing to ourselves something similar to what we do to train LLMs. Because falling into the flow of that training is pleasurable. And optimizing for something (like speed) helps us to unveil something new about the game and provides a direction for improving our own capabilities.
Those ACE bugs can be used for more than just end credit skips after all. The knowledge generalizes back to casual play. And if you don't like one category, because too much of the game has been cut out or you have grown tired of the route, you can always switch to another. Or to casual play. It's not like your free will has been entirely circumscribed.
I do think the communities get a bit overly excited about the metric of mastery over the game improving, (completion speed) when the more valuable thing to me is the understanding that has been gained regarding the game. But its alright. I won't begrudge them their records.
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