site banner
Tinker Tuesday for November 26, 2024

Boid simulation in Redot

Short entry for today. I dusted my old code and adapted it to Redot's compute shader, and even managed to fix a bug that stumped me the last time I was working on this project. I was hoping I'd have enough time to clean up the code, upload to github, and show off the results, but today was a brutal day, so the github repo, and a more elaborate description of what I managed to get done will have to wait until tomorrow.