site banner

Culture War Roundup for the week of November 25, 2024

This weekly roundup thread is intended for all culture war posts. 'Culture war' is vaguely defined, but it basically means controversial issues that fall along set tribal lines. Arguments over culture war issues generate a lot of heat and little light, and few deeply entrenched people ever change their minds. This thread is for voicing opinions and analyzing the state of the discussion while trying to optimize for light over heat.

Optimistically, we think that engaging with people you disagree with is worth your time, and so is being nice! Pessimistically, there are many dynamics that can lead discussions on Culture War topics to become unproductive. There's a human tendency to divide along tribal lines, praising your ingroup and vilifying your outgroup - and if you think you find it easy to criticize your ingroup, then it may be that your outgroup is not who you think it is. Extremists with opposing positions can feed off each other, highlighting each other's worst points to justify their own angry rhetoric, which becomes in turn a new example of bad behavior for the other side to highlight.

We would like to avoid these negative dynamics. Accordingly, we ask that you do not use this thread for waging the Culture War. Examples of waging the Culture War:

  • Shaming.

  • Attempting to 'build consensus' or enforce ideological conformity.

  • Making sweeping generalizations to vilify a group you dislike.

  • Recruiting for a cause.

  • Posting links that could be summarized as 'Boo outgroup!' Basically, if your content is 'Can you believe what Those People did this week?' then you should either refrain from posting, or do some very patient work to contextualize and/or steel-man the relevant viewpoint.

In general, you should argue to understand, not to win. This thread is not territory to be claimed by one group or another; indeed, the aim is to have many different viewpoints represented here. Thus, we also ask that you follow some guidelines:

  • Speak plainly. Avoid sarcasm and mockery. When disagreeing with someone, state your objections explicitly.

  • Be as precise and charitable as you can. Don't paraphrase unflatteringly.

  • Don't imply that someone said something they did not say, even if you think it follows from what they said.

  • Write like everyone is reading and you want them to be included in the discussion.

On an ad hoc basis, the mods will try to compile a list of the best posts/comments from the previous week, posted in Quality Contribution threads and archived at /r/TheThread. You may nominate a comment for this list by clicking on 'report' at the bottom of the post and typing 'Actually a quality contribution' as the report reason.

6
Jump in the discussion.

No email address required.

I feel like you just keep describing systems the Steam review score already has.

It a positive/negative aggregate which only counts steam purchases (hard to game review numbers when each review requires giving money to Valve), weights the descriptive categories based on the total number of reviews, has a recent reviews subcategory to downweight early reviews.

Since it only counts paid Steam purchases, it works especially great with niche genres. The steam review percentage doesn't correspond to what fraction of people like the game, it corresponds to what fraction of people who looked at the game and thought it interesting enough to spend money on liked it. (it works less well when the game has a divisive feature that doesn't neatly cleave across genre lines, such as any game with timers getting like a -10% to the review score)

My one big issue with the steam store is not with the reviews, but that recommendations of similar games seem to weigh popularity way more than similarity. Though I don't think there's a magic fix to discoverability, there is just too games coming out for that.

I'm not claiming these are some new revolutionary ideas, I'm pointing out why a simple ratio of positive/negative reviews don't work in a competitive and saturated environment like this.

This is a hard problem to solve and Valve has clearly thought about this quite a bit and their system is decent.

hard to game review numbers when each review requires giving money to Valve

When there are a lot of purchases, sure, but initially you can spend part of your marketing budget gifting keys to sympathetic people, which people do.

Gifting keys to sympathetic people is free, you can just generate keys for your own game. But those don't count towards the review score. Review manipulation requires buying the game from dummy steam accounts with actual money and probably obfuscated payment methods. Which is not to say it doesn't happen, but there is a pretty clear line between marketing and probably steam tos violating review purchasing.

When there is pretty much 0% chance of discovery there isn't much of a difference. This is rampant on all major online marketplaces with user reviews as well as social media.