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Culture War Roundup for the week of November 25, 2024

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If you think game devs & video game designers sit in a room together, then you're dead wrong. Devs are the exploited labor. If devs were the problem, then indie games would have been an even bigger woke fest. That opposite is true.

The problem is lack of cartelization. Or : "Tech dudes are pussies".


Here is the day to day in the life of a developer:

  1. Report your progress to your VP who decides if you get promoted. MBA.
  2. Report your progress to a product PMs who decides what needs to get done. MBA.
  3. Build the software to the exacts design created for you. BA Painting.
  4. Submit legal review to the legal team who decide if you're infringing on external IP. Lawyer.
  5. Rinse and repeat

They have no agency.


Have you ever worked in a law firm ? The partners, managers, associates....all lawyers. Everyone else reports up to them. Hospitals : Admins, Head of departments, Regulators.... all doctors. Everyone else (nurses, insurance, etc) must report to or work with them. Same is true for heavy engineering or any industry that needs deep expertise.

Tech prides itself in being anti-credential. But in the process, it has become anti-expertise. When the door is open for everyone, the politically savvy are going to run rounds around the meek devs.

The problem started with Steve Jobs. Steve portrayed himself as the cool 'designer' who figured out how to take socially inept coders and transform the world with it. This set the narrative for the tech industry as it exists today. It is exacerbated when a startup CEO sees massive growth, and must hire people to 'manage' all the growth. Rather than promoting socially competent senior devs, they hire 'ready made' MBAs. This sets up empire-building MBA culture in the entire middle management (VP - Director) band.

Tech guys created an industry, and MBA types stepped in to make all the money from it. MBAs understand all products as a supply chain. Create more, create faster and more time pressure. Ofc, that's a terrible combination for anything that needs the slightest bit of expertise. So, that's how you get the modern game dev industry.


To be direct:

  • Arts grads (writers, designers, directors) come up with woke stories
  • MBA CEOs follow the money & NYT. NYT tells them more woke. Money tells them more Fortnite.
  • Tech see major issues. But, are pussies so they build what they're told at insane time pressue
  • Thing doesn't get made in time because in any high-skill job - more time pressure is worse quality is broken game
  • Deadlines keep slipping for reasons any dev could have explained. But to MBAs, whippings must continue until morale improves
  • Devs keep getting abused
  • Game releases as a broken unplayable mess
  • Consumers give shit reviews. IGN says 10/10 because video game journalism also isn't run by gamers or devs.
  • Art grads and MBA CEOs have never played a video game in their life. So they don't know the video game is shit. IGN must be right. Gamers are sexist.
  • MBA CEO says numbers must go up. So, burn all good will by overselling cosmetics exploiting gambling whales.
  • Shit game but breaks even. Convenient explanation so board-of-directors doesn't fire MBA CEO.
  • CEO gets bonus. Art team gets credit. Dev team gets fired. (cost cutting measure to show good quarter)
  • 2024, good will runs out, gamers out of touch with companies. Customer rebels. No sales.
  • -> WE ARE HERE

All the recently successful game companies are run by hardcore tech dudes. Epic and Roblox are obviously having a moment minting money. Both their CEOs were hard core tech dudes who built the core tech that underlies their companies. The 2 games that recovered from shambolic launches (No man's sky, Cyberpunk) are both run by hardcore tech people.

When looking for tech people running game studios, I found this quote from the founder of No Man's sky's studio.

My degree was straight Computer Science which generally frowned on anything games related

Tells you everything you need to know about Gaming as an industry.

All the recently successful game companies are run by hardcore tech dudes.

The most profitable franchises in core gaming (FIFA, GTA) were made as profitable as they are by an Australian grifter with no real tech skills (Andrew Wilson) beyond html (they hired him because he was a jock, unironically it’s on Wikipedia) and the Houser brothers, who were two London rich kids with no technical skills who started a music label.

What happens when you don’t have the MBAs? You get SAP, run by German autists who missed out on 30 years of technical progress. Epic would be toast right now if they didn’t get lucky with Fortnite, they only had the money to pivot unreal into film because of it.