This thread is for anyone working on personal projects to share their progress, and hold themselves somewhat accountable to a group of peers.
Post your project, your progress from last week, and what you hope to accomplish this week.
If you want to be pinged with a reminder asking about your project, let me know, and I'll harass you each week until you cancel the service
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Notes -
Yeah, makes sense, that's how I like think about my projects as well, though back to the engine question, I get the feeling that Unity / Godot is often an obstacle to it. It's like they really want you to think agent == scene node, and decoupling the game world from the scene / physical simulation often feels like a pain in the ass. Is this an issue you ran into, or did you come up with some cool way around that (alternatively - can't relate with the issue at all)?
Much like yours. It was a step down financially but that was unavoidable, for all the misery the old job was causing me, it paid quite well. Otherwise nothing but upsides - better management, colleagues I get along with better, a more up-to-date tech stack (which was a big relief, I felt I was in the danger of becoming a fossil with the old one). I also relate suddenly having energy after years of dragging myself.
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