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Notes -
Am I the only one who likes discrete legible units in most of my games? AFAICT, that's what ties together my preference for 2d grids and turn based gameplay.
Do you know what one of the earliest improvements I do in Satisfactory is? I build foundations for my factory, so that it can be grid-based. Same with any basebuilding in Fallout 4 or Valheim: The first step is to build foundations to remove the unique geography and provide a consistent grid, and the second step is to fight with the actual construction because first-person gameplay is a terrible way to translate your thoughts into (virtual) reality.
3d and grid based are orthogonal concepts.
Captain of Industry is both grid based, for building, and fully 3d. They might even add on tunneling (I'd love it).
Vehicles have bounds defined by the grid, but they don't move on it.
You know, I was actually considering going to the forums to bitch to ask for a FPS perspective, or more precisely, being able to zoom in really close and really down - it'd cost them not much because trying to stick another conveyor belt in a big mess of other belts, from a bird's eye view is pretty hard. Despite the snapping code being very,very good!
I mean, I like grids because we're not neanderthals and lacking incredible memory we need things neatly laid out if we're not to keep getting sidetracked looking for stuff. Neanderthals didn't put their stuff in any sense of order whatsoever, suggesting either improbable stupidity (bulk of our ancestors wasn't likely much smarter at the time), or more likely, far better memory. Having to align stuff is a pain.
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Nope. That's my preference too.
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