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Notes -
It looks extremely promising. I've already thoroughly enjoyed the space exploration mod that was created by the guy leading the design for the new expansion (the factorio company hired him). Their Friday blog series has managed to track down and kill some of the slightly unfun parts of the game, or just optimize it to perfection. There are game mechanics in factorio that felt fine because basically no other game really has them. Things like creating circuits that set programmable behavior (other game have circuits stuff, but rarely to this extent). They streamlined it all.
Quality modules are option as far as I know. But I also plan to heavily use them. Right now factorio kinda lacks an endgame resource sink to get awesome stuff (you can sort of get it with research, but it doesn't quite feel right). I can't wait to pour massive amounts of resources into a legendary suit filled with legendary modules shooting legendary guns.
I'm excited about creating another multi planet factory system.
Did they integrate better AI into it ? Rampant seems pretty computationally simple but it works very nicely and depending on the setting and your bad habits can eat all the resources.
Never cared about pollution in normal Factorio, why would you? In Rampant I'm greener than the Germans.
Check out this enemy spoilers for the new expansion: https://factorio.com/blog/post/fff-429
Pretty cool. They're really getting everything out of the engine.
Oh yeah, looks like you'll have to wait for nukes to start just not caring about pollution anymore with that thing around.
that thing doesn't care about pollution. it uses a new system of territory, and only goes hostile if you build in its area. Pretty sure the lava planet doesn't have pollution at all, since the air is already a toxic stew.
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I don't know if they changed the original biters. I know they changed some of the turret behaviors.and each planet is going to have its own unique challenges and enemies.
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