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Tinker Tuesday for September 3, 2024

This thread is for anyone working on personal projects to share their progress, and hold themselves somewhat accountable to a group of peers.

Post your project, your progress from last week, and what you hope to accomplish this week.

If you want to be pinged with a reminder asking about your project, let me know, and I'll harass you each week until you cancel the service.


Well, it seems this thread is still not doing too badly relative to the other regular threads, so let's stay on a weekly pace.

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I made a little video to show off the mechanics, but it's been a pain in the ass to get to to a manageable size and still have it be readable. I'll give it another go tomorrow.

With some scaling / zooming / cropping / cutting away, I managed to get it down to something manageable, though even here I had to split it up.

  • Player fleet approaching the enemy. There's a constant aggro factor of 50, while the final level increases as the ship approaches. When the fleet splits, the split-off Alpha wing inherits the aggro, and is detected as the ship AI should target, as it's the closest.
  • After the battle. Upon successfully destroying the enemy cruiser, Alpha wing's constant aggro factor gets increased to 60.