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Tinker Tuesday for August 27, 2024

This thread is for anyone working on personal projects to share their progress, and hold themselves somewhat accountable to a group of peers. We can coordinate weekly standup type meetings if their is interest.

Post your project, your progress from last week, and what you hope to accomplish this week.


Last week's thread was quite a bit less active than the original one, but I think this is an idea worth continuing, so here we are. Though one thing that might be worth discussing is the pacing of the thread. If there's not so much activity, maybe we can go from weekly to monthly, and if anyone want's to give weekly reports, they can do so under their project's top level comment. Let me know what you think!

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HighSpace

This has been a slow week for me. Was quite busy with the kind of work that puts bread on the table, which left me with little energy to do even more programming afterwards.

Goals for last week were:

  • Add annotations for the FS2 scripting API (previously: "Document code with annotations").

I managed to finish the LUA annotation generator, but it's not exactly in a state that I can show off to the FS2 people, like I was planning earlier, but the latest Pull Request contains the (rather massive) file with the docs for the entire API. I think that will be enough for that task for a while.

  • Map AI: Aggro and chasing

I managed to make some progress, but this is still half-open with not much to show off, except a proof of concept involving the player ship having a very bad time.

  • Distinct icon for bomber wings

Didn't even manage to get to this bit, even thought it's one or two line of code :(

So tasks for this week will still be:

  • Finishing the map AI - Hopefully this week is more chill, and I'll be able to have some working proof of concept by this time next week
  • Icon for bomber wings