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Culture War Roundup for the week of August 26, 2024

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As far as I can tell orcs have never been rigidly boxed into a single alignment. They have always been presented with an evil alignment as the most common default for them, but anybody who says that orcs were ever presented as ontologically evil in all cases no matter what is telling a falsehood.

Even in 1st edition AD&D, no one thought "Alignment: Lawful Evil" meant there could be literally zero exceptions in all the multiverse, and the earlier editions of D&D were much more freewheeling in suggesting DMs just make up whatever they wanted ("rulings over rules"). People came up with reasons to have non-evil Beholders and Mindflayers, after all. The point of the trope is not that modern players think back in Ye Olden Days, it was Gygax Law that all Orcs must be Evil, but that a lot of players (remember, D&D was mostly played by young men, often tweens and teens) did take the rules pretty literally. Remember that Alignment Languages were a thing? (Don't know if they still are in more recent versions.) And Alignment itself was based on Moorcockian and Vancian ideas that implied they were mystical properties of the universe and thus a fundamental part of a character, not just a rough label to describe behaviors. There were complicated rules for changing alignments.

So in that context, labeling races in the Monster Manual as "Evil" was taken as a sort of metaphysical categorization. 5E, which as I understand it has moved towards a more "blank slate" model where races do not have attribute modifiers or alignments or class limitations, is largely a reaction against that.

"Hack and slash" gaming also existed, and described quite a few campaigns and convention games. It was so common as to be another trope. Of course this wasn't how the creators of D&D meant it to be, nor how it was presented in the books, and players and GMs frequently bemoaned "hack and slash" gaming. But they bemoaned it because it was common enough to generate semi-parodies like this.