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Notes -
People who played Elden Ring on release were already 11 years late to the party. I like it, but it's de-facto Dark Souls IV. Not just mechanically, even many specific weapons and specific characters (welcome back, dear old friend Patches).
Triple A sucks because they ironically make too much money, so they can afford to hire way too many people. Add modern culture with its low hierarchies & trigger-happy hypersensitivity and you have a recipe for disaster. It's way too many cooks, and each cook is especially confident about the stuff they don't like, so everything ends up extremely bland, bloated or both.
Japanese culture doesn't really have these particularities. I strongly recommend Kojima's games as well.
Other good news is that the indie scene is also stronger than ever. The modding scene, likewise. So it's quite easy to avoid the triple A slob, though some issues extend beyond it (for example, even indie devs lean significantly more woke than average).
I think a major issue is the over focus on monetisation in the west. Almost all newer major studios are engaging in the most degenerate design possible, with little care actual game design and writing and handing that over to the DEI people or only pay perfunctory attention to it.
The few companies not doing this are legacy developers. Once one goes bad, which is almost inevitable over time, it's just gone and nothing replaces it.
Like with movies there is a mid budget gap in the market. Tons of great Indies but major productions that have to sell unreasonable amounts or use predatory monetisation strategies to make money.
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