Yes, larger. Try doing a loop in a simulator then do one in real life. Even the very expensive sims that airlines and the military use can't 100% replicate the feel of real flight. A PC and desk chair certainly aren't going to do it.
I'm not sure why you'd consider the very real performance difference between a fighter and commercial jet to be prohibitive but think the much, much larger difference between a sim and real life is just fine.
Fighter jock, so very hard. There's a reason "flying by the seat of your pants" became an expression. Even the very best simulators don't match the actual experience of putting a plane back on the ground safely. Also a commercial jet is much much harder to crash than a fighter jet which, by design, trades stability for agility.
The biggest issue would be a lack of familiarity with the controls. Put simulator guy/gal in the co-pilot's chair so they can point out where the appropriate dials and buttons are and you should be fine. Aside from being in a plane full of corpses and murder hornets anyway.
Civilization VI, V, and various other 4X games: PoatatoMcWhiskey https://youtube.com/@PotatoMcWhiskey
Check out The Covenant, the Sword, and the Arm of the Lord (CSA). They were quite real and, by all accounts, a genuine threat.
The eras system reminds me of the Rhys and Fall mod for Civ IV. I was ambivalent about it then not sure how I feel about it now. I guess I'll wait and see what how it winds up playing. One rule of thumb about Civilization that I've followed since III: don't buy the game until the complete version is released. So I've got a year or so.
It's much more than just having an air marshal tag along on each of her flights. It also comes with enhanced security screening at each checkpoint. Even if you're comfortable with the wasted resources—and three marshals per flight plus a bomb dog team at each stop comes to a lot of resources—that's harassment unless they really have some evidence of wrong doing.
I think you're exactly right about the underlying motivation. But, as Walterdim's post makes clear, reframing "flying glass" to 'shrapnel" is so trivial that a lot of people are going to do it without even thinking. And if "flying glass" sounds less badass than "bullet", "shrapnel" is arguably even more badass.
It's annoying that the usual suspects will use this to push their "men are evil!" agenda but aside from that I don't see this anything to be concerned about. There's a well-known political maxim that everyone hates Congress yet, paradoxically, most people like their congressperson. I think the same phenomena is in play here. Most of those women saying "bear" doubtless have several men in their lives who they'd much prefer to a bear. They probably also think other women would be darn lucky to have one of their men in such a situation. That their men are just random strangers to those other women never occurs to them.
In knife vs. bat, knife wins by charging in—sacrificing their offhand arm as a shield—and stabbing the vitals. An experienced fighter can do all that. An inexperienced fighter? They'll dance around looking for an opening that lets them stab without getting hit themselves. But time is on the side of the person with the bat. Reach gives them far more openings; sooner or later one will pay off.
That wasn't a picture of Alf. I'm deeply disappointed.
It's hard to say, since it's been almost two decades since I read it. I do recall it was a slow burn. Also, I've never found Stirling to be as engaging as Gibson. But he is one of cyberpunk's definitive authors.
For the first, check out Islands in the Net by Bruce Sterling.
"somewhere between 15% to 30% of plastics turn to ash when incinerated, which is far less efficient than coal."
My gut check says that this makes sense. We started using coal precisely because it burned so well. It does seem likely that plastic wouldn't burn nearly as thoroughly.
Testing...
Yeah, it blew me away when I first read it. So many of the WWII histories I've read painted the struggle as a near thing but, when the economics are laid bare, it's clear that, if the war dragged on, the Axis were doomed.
Is this the one you're thinking of: http://www.combinedfleet.com/economic.htm?
I've always found this analysis enlightening: Why Japan Really Lost The War. The economic disparity between the U.S. and Japan is staggering.
That's exactly how any new technology works. First, it's so expensive only the idle rich can afford to play with it. Then as more development occurs, funded by those same idle rich, it becomes cheap enough for the working rich. Then the middle class. Then, finally, for everyone.
To my mind, the biggest argument against "the rich keep it all to themselves"—aside from that never having happened with any other tech—is this: national borders. If Country A limits cognitive enhancement to its elites and Country B gives it to everyone, pretty soon Country A will be irrelevant.
I like the proposed changes for the blocking system. You're absolutely right about the Reddit version. Giving users the ability to exclude others from the conversation was a foolish design choice which has already been weaponized and I think will only get worse once more people figure out how it works.
A few possibilities occur:
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Pickpocketing takes a certain level of skill. If you're criminally inclined, strong arm robbery or purse snatching are much easier.
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Maybe it does occur, but isn't reported to police (either because people assume they just lost their wallet or the amount lost isn't worth the trouble).
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Maybe it's reported to police, but isn't considered newsworthy.
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You also try to avoid killing off the entire flight crew yet here we are.
Regardless, the point was that physical sensation is an integral part of the piloting experience and it's not one you'll get from a desktop sim. Replace looping with strong turbulence if that makes you feel better.
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